NathanSweet
8b8896bbeb
Fixed fo C++, really this time.
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Fixed iOS project.
2013-04-06 17:57:45 +02:00
NathanSweet
fa53aad63f
Fixed for C++.
2013-04-06 13:40:44 +02:00
NathanSweet
c9fbe938b8
Added ifdefs for C++.
2013-04-05 22:37:06 +02:00
NathanSweet
9af1e9d9b0
Added asserts.
2013-04-05 16:24:08 +02:00
NathanSweet
6780447b83
Fancier C++/ObjC APIs to avoid C API with simple usage.
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NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
a398fe6201
Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file.
2013-04-03 03:37:52 +02:00
NathanSweet
b58d02ee4b
Added animation state usage to example.
2013-04-02 18:45:47 +02:00
NathanSweet
0c1c0a3dc6
Separate projects for mac and ios.
2013-04-02 15:23:20 +02:00
NathanSweet
9cda83aba8
Added CCBlendProtocol.
2013-04-02 05:24:25 +02:00
NathanSweet
567d076f78
Runtime for cocos2d-iphone.
2013-04-02 05:14:11 +02:00