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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-21 01:36:02 +08:00
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6,410 Commits 17 Branches 33 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
badlogic
b7ae63f743 Fixed crashes on MSVC. 2018-05-24 14:31:26 +02:00
badlogic
9cdf4c69ed [cpp] Formatting & cleanup 2018-02-28 15:49:30 +01:00
badlogic
a8fd3e14be [cpp] Fixed up binary reader, added debug extension for memory profiling, fixed up RTTI usage, fixed update cache sorting. 2018-02-22 15:31:28 +01:00
badlogic
5af3d93403 [cpp] Added Color, fixed up incorrect use of ensureCapacity/setSize of Vector. Fixed bugs in SkeletonBinary. 2018-02-21 15:23:35 +01:00
badlogic
a8af3fa07e [cpp] First Clang-Tidy run. 2018-02-16 17:36:07 +01:00
badlogic
11d0a47360 [cpp] Fixed up memory issues & crashes. HashMap is a linked list atm, need a better replacement. 2018-02-15 18:45:24 +01:00
badlogic
3254747e94 [c++] Removed old test harness, added new one, added leak detector, fixed new operator overloads, Vector doesn't copy on insert etc. See #1073 2018-02-13 17:31:29 +01:00
badlogic
7180f17af2 [cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046. 2018-02-01 17:40:55 +01:00
Stephen Gowen
a6f0c88994 Wip unit tests, trying to simply port the C ones to CPP, can it be that simple? 2017-12-06 20:11:10 -05:00
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