badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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3c06a0881f
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[ue4] Clean-up of assets and build scripts.
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2019-01-17 16:35:03 +01:00 |
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badlogic
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8de7a66920
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[cpp][ue4] Attempted fix for linker errors in UE4.
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2018-09-28 14:54:38 +02:00 |
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badlogic
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90112276d4
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[ue4] Clean-up of UE4 example game build file.
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2018-09-25 16:08:46 +02:00 |
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badlogic
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fbd8fa5bea
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[ue4] Removed RuntimeMeshComponent. We use ProceduralMeshComponent now. Currently does not support two color tinting.
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2018-06-07 15:44:51 +02:00 |
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badlogic
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61b9e76cfe
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[ue4] Cleaned up MySceneComponent
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2017-09-05 11:56:40 +02:00 |
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badlogic
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91d44b29fd
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[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
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2017-08-29 15:19:33 +02:00 |
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badlogic
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e02f8b7a1c
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[ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes
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2017-08-29 11:37:19 +02:00 |
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badlogic
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15011e81b7
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[ue4] Added simple C++ example
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2017-07-04 11:21:12 +02:00 |
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badlogic
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37f555a5c7
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[ue4] Removed ProceduralMeshComponent reference from example project. Breaks HTML5 build. Thanks @NuLL3rr0r
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2017-06-20 19:46:34 +02:00 |
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badlogic
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369c85ab42
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[ue4] Updated to 4.16
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2017-06-14 15:17:48 +02:00 |
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Mohammad S. Babaei
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d4d2165b25
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[ue4] make the plugin build on UE 4.16.x (#922)
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2017-06-11 21:33:14 +02:00 |
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badlogic
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27926682d6
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[ue4] Start anew
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2016-11-29 14:36:39 +01:00 |
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