NathanSweet
8cae181c37
Minor refactoring.
2013-04-11 06:07:17 +02:00
NathanSweet
4ea3a8a632
Fixed parsing animations with no bone timelines.
2013-04-05 12:02:37 +02:00
NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
446e18dccd
Renamed TextureAtlasAttachmentLoader. Was too damned long and didn't match spine-c.
2013-03-29 22:13:22 +01:00
NathanSweet
24538adb1a
Got rid of the "key" in "keyframes".
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We only deal with keyframes in all the animation stuff, it's cleaner without. Sorry if this breaks anyone! Easy fix at least.
2013-03-29 04:10:28 +01:00
NathanSweet
42d072ae8d
Simplified Timeline interface.
2013-03-25 12:49:02 +01:00
NathanSweet
159d076f79
Names for animation and skeleton.
2013-03-22 12:57:03 +01:00
NathanSweet
6e9bcfd1d5
License headers for source files.
2013-03-20 14:58:59 +01:00
NathanSweet
3dc750be8d
We'll stay with LWJGL backend for the examples.
2013-03-14 22:59:55 +01:00
NathanSweet
695db31d71
libgdx runtime, attachment loader instead of resolver.
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Other minor fixes.
2013-03-12 23:20:38 +01:00
NathanSweet
31b07f8625
Clean up
2013-02-22 23:37:36 +01:00
NathanSweet
6710c1e9c9
cpp, loading, applying and animating with SFML is working.
2013-02-22 20:04:32 +01:00
NathanSweet
2c78e22855
Initial libgdx runtime.
2013-02-20 01:15:31 +01:00