569 Commits

Author SHA1 Message Date
Harald Csaszar
950760903b [csharp] Port of bugfix commits 8e21d09 and 9b37c31, resetting mixBlend and stepped timelines. See #1903. 2021-06-15 09:09:10 +02:00
Mario Zechner
de697385fc [runtimes] Fix up README.md files using correct editor version. 2021-06-14 15:31:17 +02:00
Nathan Sweet
0347c262e0 [ts, csharp] Revert RegionAttachment#UpdateOffset from csharp to ts, instead use ts code.
#1889
2021-06-10 00:04:28 -04:00
Nathan Sweet
791a9e6c4a [csharp] RegionAttachment#UpdateOffset clean up. 2021-06-09 23:55:52 -04:00
Nathan Sweet
d856ece2f2 SkeletonJson clean up. 2021-06-06 23:18:12 -04:00
Nathan Sweet
a5be08a62a More clean up. 2021-06-05 21:16:36 -04:00
Nathan Sweet
700d2897a8 Various clean up. 2021-06-04 22:16:54 -04:00
Nathan Sweet
7df74c2fa4 Various fixes, clean up.
* Added missing CurveTimeline#shrink calls. c and cpp got BOZO comments until the method is added.
* SkeletonJson#readCurve clean up.
* ts, use shorthand for null checks.
* csharp, don't use unnecessary hasNext local.
2021-06-03 21:42:35 -04:00
Nathan Sweet
7aa940a961 Fixes for reading mix X/Y. 2021-06-03 15:33:48 -04:00
Nathan Sweet
963da7561e [csharp] Code style update.
* `else` on same line as `if` brace.
* `var` only when the type is shown.
* Removed unnecessarily locals, eg `var events = this.events; var eventsItems = events.Items;`.
* Don't indent `case`.
* ExposedList for EventQueue just so iteration can use array indexing.
* EventQueue, inner members (struct/enum) after methods.
* No braces for single line `if/else/for`.
* Removed comments noting ref impl code, eg `// abc.setSize(xyz);`.
* Removed comments that didn't add to what the code shows, eg `// Pooling`.
* Removed comments not in ref impl about implementation details, eg `// nextTrackLast == -1 ...`.
* Removed commented code we are not using.
* Use local with list.Items when iterating.
2021-05-31 01:26:41 -04:00
Harald Csaszar
e7533dff0f [csharp] Port of commit 14b3170 "Keep slot deform when changing the attachment if the new attachment is compatible with the deform.", see #1896. 2021-05-28 12:36:13 +02:00
Harald Csaszar
8bced33fc6 [xna] Fixed a compile error in Atlas loading (in a non-Unity #if codebranch). 2021-05-27 19:41:45 +02:00
Harald Csaszar
7b1469c32b [csharp] Ported commit 4f73fbb, "Fixed applying a constraint reverting changes from other constraints.", see #1896. 2021-05-27 18:35:52 +02:00
Harald Csaszar
1cf93b7105 [csharp] Minor formatting change. 2021-04-02 08:26:27 +02:00
Harald Csaszar
a6d57eaea2 [csharp] Port of commits f9862b1 and 33bce01. Stretch forces 0 child Y, avoid acos and division. Allow uniform for two bone IK. 2021-04-01 16:48:23 +02:00
Nathan Sweet
8c4d03c8be Fixed reading path constraint mix timelines in binary data. 2021-03-01 18:18:05 +01:00
badlogic
bcccefddf7 [csharp] Fix parsing of mag filter for atlas pages 2020-12-23 19:28:44 +01:00
Nathan Sweet
3ee27a6b3c [csharp] Capacity for region fields was low. 2020-12-20 15:37:09 -08:00
Nathan Sweet
f8d6359b32 [csharp][unity] Updated TextureAtlas parsing for latest format. 2020-12-20 15:26:05 -08:00
badlogic
ae6eda01f7 Merge branch '3.8' into 4.0-beta
# Conflicts:
#	spine-ts/build/spine-all.js.map
#	spine-ts/build/spine-canvas.js.map
#	spine-ts/build/spine-core.js.map
#	spine-ts/build/spine-player.js.map
#	spine-ts/build/spine-threejs.js.map
#	spine-ts/build/spine-webgl.js.map
#	spine-ts/canvas/example/assets/spineboy-ess.json
#	spine-ts/canvas/example/assets/spineboy.png
#	spine-ts/player/example/assets/raptor-pma.png
#	spine-ts/player/example/assets/raptor-pro.json
#	spine-ts/player/example/assets/spineboy-pma.png
#	spine-ts/player/example/assets/spineboy-pro.skel
#	spine-ts/threejs/example/assets/raptor-pro.json
#	spine-ts/threejs/example/assets/raptor.png
#	spine-ts/webgl/example/assets/coin-pro.skel
#	spine-ts/webgl/example/assets/goblins-pro.skel
#	spine-ts/webgl/example/assets/mix-and-match-pma.atlas
#	spine-ts/webgl/example/assets/mix-and-match-pma.png
#	spine-ts/webgl/example/assets/mix-and-match-pro.skel
#	spine-ts/webgl/example/assets/owl-pma.png
#	spine-ts/webgl/example/assets/owl-pro.skel
#	spine-ts/webgl/example/assets/raptor-pma.png
#	spine-ts/webgl/example/assets/raptor-pro.skel
#	spine-ts/webgl/example/assets/spineboy-pma.png
#	spine-ts/webgl/example/assets/spineboy-pro.skel
#	spine-ts/webgl/example/assets/spineboy.png
#	spine-ts/webgl/example/assets/stretchyman-pro.skel
#	spine-ts/webgl/example/assets/tank-pma.atlas
#	spine-ts/webgl/example/assets/tank-pma.png
#	spine-ts/webgl/example/assets/tank-pro.skel
#	spine-ts/webgl/example/assets/vine-pro.skel
2020-11-27 18:47:44 +01:00
Harald Csaszar
3151c18b6c [unity] SkeletonRenderer components now provide an additional update mode Only Event Timelines at the Update When Invisible property. Added methods to AnimationState for proper behaviour during transitions. Closes #1815. 2020-11-27 14:03:41 +01:00
Harald Csaszar
dc8b249999 [csharp] Added getter accessors for Atlas.Pages and Atlas.Regions as they were missing (only enumeration of regions or access by name was possible). 2020-11-26 15:36:30 +01:00
Harald Csaszar
5d64ad3776 [csharp] Port of commits 1b49736 and df489b1. "Fixed path constraint spacing for zero length bones." 2020-11-24 18:00:47 +01:00
Harald Csaszar
7ef2fc96db [csharp] Porting of commits dbd90ca, da1b280, 10d5a91 and e14db0e (includes 4.0 format changes). Fixed errors in color parsing introduced by previous porting 4.0 commit.
* Added separate X and Y for transform constraint translate and scale mix.
* Renamed `xxxMix` to `mixXxx` to avoid names like `scaleXMix`.
* Added separate X and Y sliders for path constraint translate mix.
* Added a proportional spacing mode to path constraints.
* Fixed path constraint when a parent bone of the path is scaled.
2020-11-16 21:01:11 +01:00
Harald Csaszar
407c591a2c [csharp] Ported commits 549e9ae and 6e709a1, (format changes for 4.0.24-beta) "Added separate keying for translateX/Y, scaleX/Y, shearX/Y, and colorRGB/A.". Updated example skeletons. 2020-11-12 19:34:21 +01:00
Harald Csaszar
c223481255 [csharp][xna] Added missing SkeletonLoader.cs file reference to spine-csharp.csproj project file. Updated example project, minor changes. 2020-11-03 18:25:32 +01:00
Harald Csaszar
abf35ec712 [csharp] Removed no longer existing OrderedDictionary.cs file reference from spine-csharp.csproj project file. 2020-11-03 18:14:44 +01:00
Harald Csaszar
b62c531487 [unity] Now failing more gracefully when loading of binary skeleton data fails. Fixed memory leak when loading incompatible binary skeleton asset. Closes #1799. See #1497. 2020-10-28 19:33:13 +01:00
Harald Csaszar
ac542835b1 [csharp] Removed unused using statements which caused problems in some automated test context. 2020-10-23 14:32:40 +02:00
Harald Csaszar
d2529d410b [csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796. 2020-10-22 14:44:13 +02:00
badlogic
10ecbcf8f3 Merge branch '3.8' into 4.0-beta 2020-08-13 14:50:18 +02:00
Harald Csaszar
0245a83a07 [csharp] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738. 2020-08-13 12:57:52 +02:00
Nathan Sweet
33e2aea7ff Merge branch '3.8' into 4.0-beta 2020-08-10 23:53:10 +02:00
Harald Csaszar
7ecc3b6f95 [unity] Reload during Play mode now copies registered event subscribers from before reload. Closes #1704. 2020-06-24 16:08:02 +02:00
Harald Csaszar
5b65f3f155 [csharp] Avoiding reallocations in Animation ctor by adding all HashSet entries at once. Closes #1709. 2020-06-24 11:46:07 +02:00
Harald Csaszar
a7e2c9d52a [csharp] SkeletonBinary: Optimization of ReadFloat and ReadInt performance, overall ~10% performance gain. Closes #1698. 2020-06-12 11:37:37 +02:00
badlogic
691767ca1f Merge branch '3.8' into 3.9-beta 2020-06-03 17:44:21 +02:00
Harald Csaszar
85dd60bf57 [csharp] port of bugfix commit 5cab7e9: Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied. 2020-06-03 16:36:50 +02:00
Harald Csaszar
69f78b03e1 Merge branch '3.8' into 3.9-beta 2020-05-20 16:48:55 +02:00
Harald Csaszar
0357dd5ffa [csharp] Port of commit d7203ee. Improved fix for TransformMode.noRotationOrReflection with skeleton scale. See #1668. 2020-05-20 16:19:27 +02:00
badlogic
0bcd19ef55 Merge branch '3.8' into 3.9-beta 2020-05-06 19:47:25 +02:00
Harald Csaszar
c73f8c1f42 [csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity. 2020-05-06 16:03:04 +02:00
Nathan Sweet
79d2dbfa5f Merge branch '3.8' into 3.9-beta 2020-05-05 15:34:13 +02:00
Harald Csaszar
00173b4c60 [csharp] Port of commit de203d5: Fixed TransformMode.noRotationOrReflection applying skeleton scale twice. See #1668. 2020-05-05 15:16:47 +02:00
Harald Csaszar
37d569414d [csharp] Minor cleanup: removed unused variable, added null tests to legacy SpriteAttacher class. 2020-04-29 16:08:29 +02:00
Harald Csaszar
a0c0db0f5a [csharp] Fixed ColorTimeline and TwoColorTimeline result colors not being clamped. Closes #1664. 2020-04-24 16:56:53 +02:00
Nathan Sweet
b0407a850c Merge branch '3.8' into 3.9-beta 2020-04-19 16:46:41 +02:00
Harald Csaszar
6c6c25d5d5 [csharp] Port of commit 30801657: Fixed attachments not being reset when an entry is mixed out. Removed LAST computation. 2020-04-14 20:02:54 +02:00
badlogic
d885ae45a2 Merge branch '3.8' into 3.9-beta 2020-04-13 10:29:36 +02:00
Harald Csaszar
39387b1015 [csharp] Port of commits dd1b3aaa and b566bfb0. Improved AnimationState deform mixing while attachment timelines mix out. See #1653. 2020-04-06 21:27:54 +02:00