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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-21 01:36:02 +08:00
Code Issues Packages Projects Releases Wiki Activity
7,787 Commits 17 Branches 33 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
Harald Csaszar
9d6afa1853 [unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup. 2022-10-04 13:20:35 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 2021-08-18 18:59:53 +02:00
Harald Csaszar
ce61d429fd [unity] Fixed SkeletonAnimationMulti sample component showing wrong first frame after switching skeletons. Closes #1598. 2020-01-13 18:02:35 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
pharan
0aa617c44a [unity] Updated some example scenes, code and assets. 2018-12-27 21:49:19 +08:00
pharan
e4eff73497 [unity] Update Spine Examples 2018-07-13 23:44:06 +08:00
pharan
1606933335 [unity] Rename Examples to Spine Examples 2018-02-11 18:13:52 +08:00
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