6 Commits

Author SHA1 Message Date
NathanSweet
8bd2171250 Minor changes. 2013-09-23 11:21:44 +02:00
NathanSweet
58d66e626b SkeletonBounds refactored so state is not stored in BoundingBoxAttachment. 2013-09-20 19:47:29 +02:00
NathanSweet
9ee2a1c1c0 Events added to binary. 2013-08-13 15:32:32 +02:00
NathanSweet
354d3b75d6 Event timeline. 2013-08-08 22:57:57 +02:00
NathanSweet
bb403132c0 Updated goblins atlas to have rotation. 2013-06-12 01:33:41 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00