Mario Zechner
5365d661b6
[ts][threejs] Update to latest THREE, fix shader compilation error in THREE 138.
2022-03-21 19:26:29 +01:00
Mario Zechner
dd7a651144
[ts][threejs] Allow passing material customizer to SkeletonMesh.
2022-03-17 11:48:32 +01:00
Mario Zechner
c14cef967f
[ts][threejs] Clipping not properly ended for all code paths.
2022-03-17 00:07:46 +01:00
Mario Zechner
6887aa617a
[threejs] Fix clipping not being ended, better alpha test support.
2022-03-08 22:03:01 +01:00
Mario Zechner
738217f8c1
[threejs] Explicitely discard fragments with alpha < 0.5, closes #1985
2022-02-02 12:11:48 +01:00
badlogic
12cd0d7c0b
[ts] Fix formatting.
2021-10-20 00:26:13 +02:00
badlogic
38cc19f16d
[ts][threejs] Added multi-page atlas and blend modes support
...
Also updated to latest ThreeJS release and some clean-up.
2021-10-20 00:09:31 +02:00
Mario Zechner
de6cee955b
[ts] Remove old namespaces, dev build
...
Previously, we'd export to global objects called spine.canvas, spine.webgl, spine.threejs. Going forward, all Spine APIs will be hosted by the global spine object when the runtime is used straight from the bundled .js files in the build/ folder. This is a minor change with a simple fix on the user side, i.e. replace spine.canvas. with spine.
2021-08-27 18:48:17 +02:00
Mario Zechner
39df4c7cbb
[ts] Formatter pass
2021-08-27 17:24:18 +02:00
Mario Zechner
bf347df8af
[ts] Modularized spine-threejs, removed threejs typings
2021-08-26 14:20:27 +02:00
Mario Zechner
474dae82a0
ES2015 modulification of spine-ts core.
2021-08-20 16:24:10 +02:00