badlogic
fb67ada3d8
[as3] Ported flipX/flipY -> scaleX/scaleY change. See #1142 .
2018-07-24 14:39:54 +02:00
badlogic
cc9fdf3f1f
[as3] Fixed bug in SkeletonSprite related to timing. See http://esotericsoftware.com/forum/Runtimes-spine-starling-spine-AS3-major-bug-not-crash-8038
2017-03-14 10:10:59 +01:00
badlogic
60bbfce2fc
[as3] Fixed event registration, see http://esotericsoftware.com/forum/Runtimes-spine-AS3-major-bug-callbacks-8045
2017-03-14 10:07:40 +01:00
badlogic
56ef82b843
[as3][starling] Formatting.
2017-03-09 14:34:09 +01:00
badlogic
7ac7afac2c
[as3][starling] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet.
2017-01-27 11:43:04 +01:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
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(whitespace clean up)
2016-10-15 23:15:41 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
NathanSweet
eecb22064e
spine-as3, more efficient Flash rendering.
2016-05-13 11:14:22 +02:00
NathanSweet
0e412695a8
spine-as3, fixed using multiple skeleton instances with Flash.
2016-05-12 14:14:30 +02:00
NathanSweet
1ccfaab4c9
spine-as3 updated to v3.1.
2016-04-15 17:40:32 +02:00
NathanSweet
a7b08fe8c2
Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
2016-02-17 04:57:59 +01:00
NathanSweet
4b5322d5d6
Updated spine-as3 to Spine v3.
2016-02-17 03:54:04 +01:00
NathanSweet
93be778697
Updated spine-as3 for use with PowerFlasher FDT.
2016-02-17 02:01:52 +01:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455
Blend modes for all runtimes.
2015-04-02 14:20:20 +02:00
NathanSweet
efae035f18
Flip timelines for spine-as3 and spine-starling.
2014-11-12 19:38:43 +01:00
NathanSweet
26e4fb0d74
License header update.
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2 -> 2.1 (clearer how permission is granted, formatting).
2014-04-23 12:04:43 +02:00
NathanSweet
2e9cb471f7
Per attachment color.
2014-01-18 16:47:18 +01:00
NathanSweet
b0c96fd66b
Typo
2014-01-11 21:20:46 +01:00
NathanSweet
d520addb9b
Updated license to version 2.
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Version 1 of the license didn't make sense: it required a Spine license to use the Spine Runtimes at all. This means if you used the Spine Runtimes in your application, anyone who purchased a copy of your application also needed a Spine license to use the runtimes. This was not the intent!
Version 2 of the license fixes this by allowing anyone to use the Spine Runtimes but only for internal use. When you purchase Spine, the Spine license (http://esotericsoftware.com/spine/files/license.txt ) grants you the right to make and distribute derivative works of the Spine Runtimes. Now it makes sense: making and distributing applications with the Spine Runtimes requires a Spine license, but anyone can run that software without needing a Spine license.
With this fixed, I hope we never need to change the license again!
2014-01-11 21:07:28 +01:00
NathanSweet
faa7c49627
Multi page atlas support for Flash and Starling.
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http://www.esotericsoftware.com/forum/viewtopic.php?p=9409#p9409
2014-01-11 18:05:50 +01:00
NathanSweet
9bc138716c
Fixed SkeletonAnimation timeScale.
2013-11-30 15:55:13 +01:00
NathanSweet
725fd49c77
Support for Atlas with spine-starling in addition to Starling's texture atlas.
2013-10-30 22:27:06 +01:00
NathanSweet
b5863bfacf
Fixed SkeletonJson scale for spine-as3 Flash.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1507
2013-10-27 18:41:30 +01:00
NathanSweet
5c6d94c309
Fixed flipping for spine-as3.
2013-10-24 12:26:30 +02:00
NathanSweet
26832677cb
spine-as3 keyable draw order, events, and new AnimationState.
2013-10-10 18:48:54 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
1caa8eaadd
Inherit scale/rotation and additive blending for spine-as3 and spine-starling.
2013-09-24 16:54:10 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
ab8a08c8cb
Missing files for last commit.
2013-08-03 21:25:45 +02:00
NathanSweet
ed6634b641
Fixed : #77 Starling atlas cropping, #90 spine-as3 slot colors, #92 spine-as3 image changes.
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Renamed SkeletonAnimationSprite -> SkeletonAnimation. Versioned starling SWC file name.
2013-08-03 20:41:41 +02:00
NathanSweet
a654064ced
Fixed Flash registration points.
2013-08-03 09:33:01 +02:00
NathanSweet
591b21c8ea
Minor fixes.
2013-05-06 18:44:48 +02:00
NathanSweet
09aa13c643
Added Atlas and Flash rendering to spine-as3.
2013-05-04 11:41:49 +02:00