Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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Mario Zechner
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d12b15ca8d
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[csharp] Format all source code using formatters/.editorconfig
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2021-08-18 18:59:53 +02:00 |
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badlogic
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42b7efdcd6
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[xna] Fix CRLF.
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2020-11-13 09:32:03 +01:00 |
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Harald Csaszar
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e1274f096d
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[xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645.
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2020-03-20 19:37:39 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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Harald Csaszar
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c771fabf5d
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[xna] Fixed another (not so apparent) bug in multi pass rending (item texture reference was cleared to null and added to free pool too early). See #1554.
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2019-11-27 12:20:05 +01:00 |
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Harald Csaszar
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0b3db3142a
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[xna] Fixed multi pass rending (was not working, did nothing after first pass). Closes #1554.
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2019-11-26 13:36:03 +01:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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8fd8cfbf46
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[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
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2017-05-24 16:31:37 +02:00 |
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pharan
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a05ee4130f
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[csharp][unity][monogame][xna] Updated for compatibility with Spine 3.5.x
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2016-11-01 23:46:47 +08:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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NathanSweet
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27270a5781
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Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
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2015-04-24 21:33:24 +02:00 |
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NathanSweet
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4424a41411
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Use short indices.
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2014-05-19 15:35:45 +02:00 |
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NathanSweet
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5b68fe5190
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Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
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2014-04-24 17:32:23 +02:00 |
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