14 Commits

Author SHA1 Message Date
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
a29dbcaf97 [monogame] Upgraded to latest MonoGame version, fixed y-flipping in example. 2019-04-11 16:16:25 +02:00
pharan
a5eed13591 [csharp] Some cleanup. 2017-10-19 16:15:27 +08:00
badlogic
791d813bf1 [cs][xna] Fixed tint black, see #1003. Opened up Triangulator and SkeletonClipping for debug rendering. 2017-10-13 14:12:57 +02:00
pharan
61d9f729d6 [csharp] New labeled goto convention. For https://github.com/EsotericSoftware/spine-runtimes/issues/1002 2017-09-26 21:39:05 +08:00
pharan
4abea9e4ad [csharp] Reduce access to internal methods. 2017-08-23 18:49:27 +08:00
badlogic
1535906511 [csharp] Fixed bug in triangulator, closes #937. 2017-07-21 16:46:45 +02:00
badlogic
a5d2519f86 [xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue. 2017-07-21 15:54:55 +02:00
John
cb134ef279 [csharp] Fix Triangulator. Labeled break port. 2017-05-24 19:13:15 +08:00
badlogic
5b691065bf [csharp] Fixed memory leak in Triangulator 2017-05-04 14:18:51 +02:00
pharan
4c043c0eb6 [csharp] Minor formatting changes. 2017-04-30 21:33:44 +08:00
badlogic
c542fb3d91 [csharp] Separated triangulation and convex decomposition 2017-04-21 10:46:02 +02:00