112 Commits

Author SHA1 Message Date
Harald Csaszar
602aa0f109 [examples][xna] Updated manually generated normal- and rim-mask maps for Raptor, using latest atlas format. 2021-05-27 21:15:35 +02:00
Harald Csaszar
8bced33fc6 [xna] Fixed a compile error in Atlas loading (in a non-Unity #if codebranch). 2021-05-27 19:41:45 +02:00
Harald Csaszar
2b21c8f8d2 Merge branch '3.8' into 4.0-beta 2021-04-02 10:22:34 +02:00
Harald Csaszar
1057889c21 [xna][monogame] Fixed examples using incorrect time update, leading to jittery playback. Closes #1868. 2021-03-26 09:49:19 +01:00
badlogic
688d855006 [runtimes] Updated examples with Editor version 4.0.58-beta. 2021-03-01 10:05:26 +01:00
Harald Csaszar
e5be13e3d6 Merge branch '3.8' into 4.0-beta 2020-11-19 20:09:57 +01:00
Harald Csaszar
a67e138f90 [xna] Cleanup of examples assets and code, added missing raptor_normals.png file. 2020-11-19 19:53:05 +01:00
Harald Csaszar
e0a3fb29d1 [xna] Added missing raptor_normals.png file to repository. 2020-11-19 19:44:37 +01:00
Harald Csaszar
98bb7340a8 [xna] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9. 2020-11-16 21:28:12 +01:00
badlogic
42b7efdcd6 [xna] Fix CRLF. 2020-11-13 09:32:03 +01:00
Harald Csaszar
c223481255 [csharp][xna] Added missing SkeletonLoader.cs file reference to spine-csharp.csproj project file. Updated example project, minor changes. 2020-11-03 18:25:32 +01:00
Nathan Sweet
98a6c8f696 Exported examples with export.sh 4.0.05-beta and ran runtimes.sh. 2020-10-10 16:22:40 -07:00
Harald Csaszar
e1274f096d [xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645. 2020-03-20 19:37:39 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
04644caf70 [xna][monogame] Updated examples used in XNA/Monogame example project. 2019-06-21 17:50:16 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
a29dbcaf97 [monogame] Upgraded to latest MonoGame version, fixed y-flipping in example. 2019-04-11 16:16:25 +02:00
badlogic
4406cdfba0 Updated examples in example projects. 2019-02-19 15:59:30 +01:00
badlogic
7a803f8b1b Updated example project exports. 2018-12-03 17:12:03 +01:00
badlogic
238523d0fc Updated assets in all runtime example projects except Unity and UE4. 2018-11-19 13:28:58 +01:00
badlogic
c95af40579 Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually. 2018-11-15 10:58:30 +01:00
pharan
cdc37a5554
[xna] Fix example code. 2018-10-09 07:09:40 +08:00
badlogic
a4584a1a1c [ts] Added event volume and balance, see #1171. 2018-09-06 14:45:55 +02:00
badlogic
74734bc542 [runtimes] Re-exported samples with 3.7. 2018-09-03 15:16:20 +02:00
badlogic
4b66fffcd7 [cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++. 2018-08-14 14:30:11 +02:00
Mario Zechner
ac7fe7ca80 Updated examples to 3.7, including stretchy ik. 2018-08-03 14:57:10 +02:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
badlogic
791d813bf1 [cs][xna] Fixed tint black, see #1003. Opened up Triangulator and SkeletonClipping for debug rendering. 2017-10-13 14:12:57 +02:00
badlogic
1535906511 [csharp] Fixed bug in triangulator, closes #937. 2017-07-21 16:46:45 +02:00
badlogic
d950da644f [xna] More clipping debugging 2017-07-21 16:12:34 +02:00
badlogic
4b93db20fd [xna] Also draw decomposed convex clipping polygons 2017-07-21 15:59:43 +02:00
badlogic
a5d2519f86 [xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue. 2017-07-21 15:54:55 +02:00
badlogic
b6f88e81b0 Fixed XNA/MonoGame project 2017-07-11 16:33:14 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
81f5b3fa79 [monogame] Added two color tinting. 2017-05-24 17:23:30 +02:00
badlogic
8fd8cfbf46 [xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer 2017-05-24 16:31:37 +02:00
badlogic
0d33ee5294 [xna] Updated samples 2017-04-21 10:46:58 +02:00
badlogic
f757b39fb1 [starling] Updated assets 2017-04-21 10:25:41 +02:00
badlogic
0fd553e75a [csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping 2017-04-20 15:02:24 +02:00
badlogic
e5f9795d15 [xna] Refactored SkeletonMeshRenderer in preparation for clipping 2017-04-19 16:16:41 +02:00
badlogic
cd788ebbba [csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity 2017-04-19 15:38:51 +02:00
badlogic
d7873928d1 [monogame] Updated project file and assets 2017-04-19 13:21:25 +02:00