Davide Tantillo
|
9167263c6f
|
Fix multiple resources allocation for same instances during startup.
|
2025-12-04 12:10:29 +01:00 |
|
Davide Tantillo
|
7c053efdc5
|
Add basic ACE to plugin. C3 Color is used for rendering.
|
2025-12-01 12:54:08 +01:00 |
|
Davide Tantillo
|
a641916750
|
Removed skeleton from C3Renderer because it prevents GameObject to change skeleton.
|
2025-11-26 12:38:18 +01:00 |
|
Davide Tantillo
|
89cc7670c5
|
Add every attachment to the debug renderer.
|
2025-11-25 12:42:47 +01:00 |
|
Davide Tantillo
|
af27cfaddf
|
Add bounds reminder.
|
2025-11-25 10:33:12 +01:00 |
|
Davide Tantillo
|
683574fb41
|
Refactored rendering and matrix into specific class defined in c3 lib.
|
2025-11-24 17:20:49 +01:00 |
|
Davide Tantillo
|
c43d5154da
|
Fixed colors non premultiplied.
|
2025-11-23 12:14:27 +01:00 |
|
Davide Tantillo
|
649209459f
|
Cache system to reuse same SkeletonData, TextureAtlas, and C3Texture.
|
2025-11-21 15:29:07 +01:00 |
|
Davide Tantillo
|
e27dc43e8f
|
Several fixes with bounds and errors detection.
|
2025-11-20 17:31:00 +01:00 |
|
Davide Tantillo
|
e51b8f00cb
|
Moved error message as a webgl text in editor. Check if textures and atlas consistency when possible.
|
2025-11-19 16:40:53 +01:00 |
|
Davide Tantillo
|
5fed1d6a33
|
Add to gitignore dist folder of c3 lib.
|
2025-11-05 15:37:55 +01:00 |
|
Davide Tantillo
|
21c2166fcb
|
Move c3-lib inside c3 runtime.
|
2025-11-04 12:16:48 +01:00 |
|