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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-19 16:26:40 +08:00
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10,747 Commits 18 Branches 33 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
Davide Tantillo
9167263c6f Fix multiple resources allocation for same instances during startup. 2025-12-04 12:10:29 +01:00
Davide Tantillo
7c053efdc5 Add basic ACE to plugin. C3 Color is used for rendering. 2025-12-01 12:54:08 +01:00
Davide Tantillo
a641916750 Removed skeleton from C3Renderer because it prevents GameObject to change skeleton. 2025-11-26 12:38:18 +01:00
Davide Tantillo
89cc7670c5 Add every attachment to the debug renderer. 2025-11-25 12:42:47 +01:00
Davide Tantillo
af27cfaddf Add bounds reminder. 2025-11-25 10:33:12 +01:00
Davide Tantillo
683574fb41 Refactored rendering and matrix into specific class defined in c3 lib. 2025-11-24 17:20:49 +01:00
Davide Tantillo
c43d5154da Fixed colors non premultiplied. 2025-11-23 12:14:27 +01:00
Davide Tantillo
649209459f Cache system to reuse same SkeletonData, TextureAtlas, and C3Texture. 2025-11-21 15:29:07 +01:00
Davide Tantillo
e27dc43e8f Several fixes with bounds and errors detection. 2025-11-20 17:31:00 +01:00
Davide Tantillo
e51b8f00cb Moved error message as a webgl text in editor. Check if textures and atlas consistency when possible. 2025-11-19 16:40:53 +01:00
Davide Tantillo
5fed1d6a33 Add to gitignore dist folder of c3 lib. 2025-11-05 15:37:55 +01:00
Davide Tantillo
21c2166fcb Move c3-lib inside c3 runtime. 2025-11-04 12:16:48 +01:00
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