badlogic
|
fcade28c7a
|
[ts] Updated to 3.6-beta, changes to updateWorldVertices (now computeWorldVertices) for attachments, two color timeline, point attachment, transform constraint local and relative modes. Meshes don't render yet in WebGL backend. Need to update other backends as well.
|
2017-01-25 16:55:39 +01:00 |
|
badlogic
|
bb7e474f7a
|
[lua][ts] Ported some post 3.5 changes
|
2016-11-01 14:39:43 +01:00 |
|
NathanSweet
|
c0fdc454a2
|
Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
|
2016-10-15 23:45:16 +02:00 |
|
NathanSweet
|
7a18f0818c
|
Every space in its place! (tm)
(whitespace clean up)
|
2016-10-15 23:15:41 +02:00 |
|
badlogic
|
5aa27771c3
|
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
|
2016-10-13 15:12:05 +02:00 |
|
badlogic
|
ef4b04756c
|
[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
|
2016-08-23 14:11:45 +02:00 |
|
badlogic
|
28b97e4532
|
[ts] Final touches to samples, removed underscore from private fields
|
2016-08-19 14:10:30 +02:00 |
|
Nathan Sweet
|
698c4a1661
|
[ts] Added spine-ts runtime for TypeScript and JavaScript
|
2016-08-12 09:28:50 +02:00 |
|