13 Commits

Author SHA1 Message Date
badlogic
be9b522237 [ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend. 2017-02-24 15:18:30 +01:00
badlogic
9eb42b65f2 [ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated. 2017-02-24 15:00:30 +01:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c Every space in its place! (tm)
(whitespace clean up)
2016-10-15 23:15:41 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
NathanSweet
6e09ef7320 [ts] Updated loading screen. 2016-09-13 12:01:23 +02:00
badlogic
348b11e275 [ts] More demo work 2016-09-01 14:46:36 +02:00
badlogic
0e59f99956 [ts] Removed demo assets, we now load from the server (using CORS). Enabled PMA for all demos, rewired some assets 2016-08-31 11:56:30 +02:00
badlogic
15c82b221a [ts] Refactored demos so we can load them sequentially 2016-08-30 12:07:33 +02:00
badlogic
d2c4a2b1bc [ts] New demos, tons of fixes 2016-08-30 09:46:06 +02:00
badlogic
4340e58518 [ts] More demos 2016-08-26 16:19:31 +02:00
badlogic
fc2e4b557d [ts] added demos 2016-08-25 14:28:19 +02:00
badlogic
a69aec8a76 [ts] Added various helper classes to make writing demos easier 2016-08-24 15:58:31 +02:00