badlogic
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be9b522237
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[ts] Updated README.md describing compatibility and how to disable two color tinting in WebGL backend.
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2017-02-24 15:18:30 +01:00 |
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badlogic
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9eb42b65f2
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[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
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2017-02-24 15:00:30 +01:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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NathanSweet
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7a18f0818c
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Every space in its place! (tm)
(whitespace clean up)
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2016-10-15 23:15:41 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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NathanSweet
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6e09ef7320
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[ts] Updated loading screen.
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2016-09-13 12:01:23 +02:00 |
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badlogic
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348b11e275
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[ts] More demo work
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2016-09-01 14:46:36 +02:00 |
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badlogic
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0e59f99956
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[ts] Removed demo assets, we now load from the server (using CORS). Enabled PMA for all demos, rewired some assets
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2016-08-31 11:56:30 +02:00 |
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badlogic
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15c82b221a
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[ts] Refactored demos so we can load them sequentially
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2016-08-30 12:07:33 +02:00 |
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badlogic
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d2c4a2b1bc
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[ts] New demos, tons of fixes
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2016-08-30 09:46:06 +02:00 |
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badlogic
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4340e58518
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[ts] More demos
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2016-08-26 16:19:31 +02:00 |
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badlogic
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fc2e4b557d
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[ts] added demos
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2016-08-25 14:28:19 +02:00 |
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badlogic
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a69aec8a76
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[ts] Added various helper classes to make writing demos easier
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2016-08-24 15:58:31 +02:00 |
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