NathanSweet
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bda035e836
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Added additive mixing, still a WIP.
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2017-10-27 00:23:41 +02:00 |
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NathanSweet
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406a8fba13
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[libgdx] Fixed off by 1 errors.
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2017-10-21 21:48:04 +02:00 |
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NathanSweet
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5540b47f21
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Changed Timeline#apply to enum parameters, AnimationState special cases track 0 to apply setup pose before first key.
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2017-06-12 02:48:58 +02:00 |
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NathanSweet
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15015a12e0
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Merge branch 'master' into dev
# Conflicts:
# spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/AnimationStateTest.java
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/BoneData.java
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2016-10-15 23:50:01 +02:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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badlogic
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06e7037503
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[runtimes] Merged with master, updated license headers
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2016-10-13 16:49:30 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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NathanSweet
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280024a685
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Added mixingOut parameter to Timeline#apply so timelines know which direction mixing is happening.
See ScaleTimeline which uses this to know which scale sign to use.
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2016-08-22 14:43:33 +02:00 |
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NathanSweet
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b4924b0a49
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Experimental WIP for mixing unkeyed bones to setup pose.
#621
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2016-08-21 20:58:40 +02:00 |
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NathanSweet
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00f75cf3fa
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[libgdx] Updated examples.
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2016-07-06 16:39:04 +02:00 |
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NathanSweet
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27270a5781
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Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
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2015-04-24 21:33:24 +02:00 |
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NathanSweet
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fb7db79ff8
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Update for latest libgdx.
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2015-04-03 22:59:54 +02:00 |
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NathanSweet
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858ca30fd8
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Update for latest libgdx.
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2015-03-27 01:41:59 +01:00 |
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NathanSweet
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cad68f30ff
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Organized spine-libgdx so tests and the skeleton viewer are separate.
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2014-11-20 12:42:54 +01:00 |
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