14 Commits

Author SHA1 Message Date
NathanSweet
bda035e836 Added additive mixing, still a WIP. 2017-10-27 00:23:41 +02:00
NathanSweet
406a8fba13 [libgdx] Fixed off by 1 errors. 2017-10-21 21:48:04 +02:00
NathanSweet
5540b47f21 Changed Timeline#apply to enum parameters, AnimationState special cases track 0 to apply setup pose before first key. 2017-06-12 02:48:58 +02:00
NathanSweet
15015a12e0 Merge branch 'master' into dev
# Conflicts:
#	spine-libgdx/spine-libgdx-tests/src/com/esotericsoftware/spine/AnimationStateTest.java
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/BoneData.java
2016-10-15 23:50:01 +02:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
06e7037503 [runtimes] Merged with master, updated license headers 2016-10-13 16:49:30 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
NathanSweet
280024a685 Added mixingOut parameter to Timeline#apply so timelines know which direction mixing is happening.
See ScaleTimeline which uses this to know which scale sign to use.
2016-08-22 14:43:33 +02:00
NathanSweet
b4924b0a49 Experimental WIP for mixing unkeyed bones to setup pose.
#621
2016-08-21 20:58:40 +02:00
NathanSweet
00f75cf3fa [libgdx] Updated examples. 2016-07-06 16:39:04 +02:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
fb7db79ff8 Update for latest libgdx. 2015-04-03 22:59:54 +02:00
NathanSweet
858ca30fd8 Update for latest libgdx. 2015-03-27 01:41:59 +01:00
NathanSweet
cad68f30ff Organized spine-libgdx so tests and the skeleton viewer are separate. 2014-11-20 12:42:54 +01:00