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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-21 01:36:02 +08:00
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4,867 Commits 17 Branches 33 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
badlogic
3c06a0881f [ue4] Clean-up of assets and build scripts. 2019-01-17 16:35:03 +01:00
badlogic
8de7a66920 [cpp][ue4] Attempted fix for linker errors in UE4. 2018-09-28 14:54:38 +02:00
badlogic
90112276d4 [ue4] Clean-up of UE4 example game build file. 2018-09-25 16:08:46 +02:00
badlogic
fbd8fa5bea [ue4] Removed RuntimeMeshComponent. We use ProceduralMeshComponent now. Currently does not support two color tinting. 2018-06-07 15:44:51 +02:00
badlogic
61b9e76cfe [ue4] Cleaned up MySceneComponent 2017-09-05 11:56:40 +02:00
badlogic
91d44b29fd [c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements. 2017-08-29 15:19:33 +02:00
badlogic
e02f8b7a1c [ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes 2017-08-29 11:37:19 +02:00
badlogic
15011e81b7 [ue4] Added simple C++ example 2017-07-04 11:21:12 +02:00
badlogic
37f555a5c7 [ue4] Removed ProceduralMeshComponent reference from example project. Breaks HTML5 build. Thanks @NuLL3rr0r 2017-06-20 19:46:34 +02:00
badlogic
369c85ab42 [ue4] Updated to 4.16 2017-06-14 15:17:48 +02:00
Mohammad S. Babaei
d4d2165b25 [ue4] make the plugin build on UE 4.16.x (#922) 2017-06-11 21:33:14 +02:00
badlogic
27926682d6 [ue4] Start anew 2016-11-29 14:36:39 +01:00
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