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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-20 09:16:01 +08:00
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4,867 Commits 17 Branches 33 Tags
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8 Commits

Author SHA1 Message Date
badlogic
4c9ec06083 [ue4] Updated sample project to require UE 4.21+. Fixed shadowing local variables. See #1250. 2019-01-17 16:19:12 +01:00
badlogic
b2479bf7bf [ue4] Updated example project to 4.20. Fixed re-import of skeletons, see #1177. 2018-09-25 15:46:09 +02:00
badlogic
db504d7bc6 Updated UE4 project to use 4.18. 2018-02-13 14:09:43 +01:00
badlogic
e02f8b7a1c [ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes 2017-08-29 11:37:19 +02:00
badlogic
369c85ab42 [ue4] Updated to 4.16 2017-06-14 15:17:48 +02:00
badlogic
cde9b3e89d [ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support 2017-01-31 14:12:20 +01:00
badlogic
8532cc9366 [ue4] Updated to 4.14. 2016-12-15 14:45:10 +01:00
badlogic
27926682d6 [ue4] Start anew 2016-11-29 14:36:39 +01:00
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