Nathan Sweet
e03fa1d5d3
[ts] Default parameters for AnimationState.
2021-06-20 09:01:21 -04:00
Nathan Sweet
78a730a6d7
[ts] Improvements for player, webgl.
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* Rendering, added support for separate color/alpha src blend funcs.
* LoadingScreen, set camera zoom to fade out and black flash, use PMA to fix ringing artifacts when scaled, fade in to help hide dropped frames as page loads, use separate color/alpha src blend funcs to properly blend quad when loading screen fades out, oxipng PNGs.
* Moved some private constants out of their class to avoid class name prefix.
* Player, clean up full pass OCD town, showError throws when possible so stacktrace isn't lost, added showLoading to config, don't create UI when !showControls, removed findWithId (id is unique for entire document), use built-in for findWithClass/contains, var->let, don't clear screen twice during loading, other minor stuff.
2021-06-20 01:20:31 -04:00
Nathan Sweet
6dfae6df3c
Missing port: Fixed AnimationState crash when the number of timelines changes during a mix.
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Ref impl commit: b99df7286aa933411f90eda6dbdeffd936058ae4
2021-05-31 01:26:41 -04:00
Nathan Sweet
551f33b2d1
[ts] Clean up, build fixes.
2021-05-30 20:17:54 -04:00
Nathan Sweet
05327b8d11
[ts] Clean up.
2021-05-30 16:53:56 -04:00
badlogic
cf728e25dc
[ts] More 4.0 porting, SkeletonJson and SkeletonBinary still broken.
2020-11-25 17:16:05 +01:00
badlogic
3863828c3e
[ts] Port of 4.0 changes, some kinks to be ironed out yet.
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[ts] Add .json exports to WebGL assets dir for tests.
[ts] She loads, but she no play nice.
2020-11-11 13:11:30 +01:00
badlogic
bb60264572
[ts] Fix Pool.freeAll item insertion. Closes 1680.
2020-06-03 13:22:42 +02:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
ca3916dad8
[ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json.
2019-06-07 17:21:53 +02:00
badlogic
3aa14d9b86
[ts] Ported skin bones/constraints changes. See #1346 .
2019-06-04 15:53:34 +02:00
badlogic
7f7e5f0fec
Updated license headers and LICENSE files.
2019-05-02 11:38:19 +02:00
Ivan Popelyshev
d55724a1b5
Make let not var ( #1298 )
2019-03-08 16:36:05 +01:00
badlogic
98413c102e
[ts] Merged WebKit bug fix.
2018-04-05 16:47:13 +02:00
smaren
c28bbebf80
[TS] WebKit 602 disappearing graphics bug ( #1093 )
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* Added a fix for the iOS 10 issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109
* Renamed uselessFunction and updated documentation
2018-04-04 11:39:31 +02:00
Ivan Popelyshev
720b9c316b
Single precision: Backport from pixi-spine ( #964 )
2017-08-04 17:14:55 +02:00
badlogic
40010cb228
[ts] Fixed SwirlEffect
2017-06-21 16:08:17 +02:00
badlogic
5aebd65c01
[ts][webgl] Added VertexEffect, SwirlEffect and JitterEffect, and implemented it in WebGL SkeletonRenderer. SwirlEffect is a bit broken..
2017-06-21 15:43:54 +02:00
badlogic
2b4c2bcf94
[ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details.
2017-04-18 15:37:44 +02:00
badlogic
b043a0b967
[ts] Ported ConvexDecomposer
2017-04-11 15:06:28 +02:00
badlogic
9eb42b65f2
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
badlogic
969ae94f9d
[ts] Finished porting new AnimationState, works as intended
2016-10-25 11:26:14 +02:00
badlogic
787af5c8f8
[ts] Port of new AnimationState, needs testing
2016-10-24 13:32:58 +02:00
NathanSweet
c0fdc454a2
Fixed inconsistent newlines.
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License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
NathanSweet
7a18f0818c
Every space in its place! (tm)
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(whitespace clean up)
2016-10-15 23:15:41 +02:00
badlogic
5aa27771c3
[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
2016-10-13 15:12:05 +02:00
badlogic
0d85cfeaaf
[ts] Closes #713 , the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended
2016-10-03 15:37:57 +02:00
badlogic
73b5617b81
[ts] Refactored the way we render multiple demos. All rendering is coalesced into a single rendering loop. Eats less CPU
2016-09-03 01:13:02 +02:00
badlogic
8faba2cdec
[ts] Demos, a never ending story
2016-09-03 00:00:06 +02:00
badlogic
e5032250bc
[ts] Getting close to being done with demos
2016-09-01 17:12:50 +02:00
badlogic
348b11e275
[ts] More demo work
2016-09-01 14:46:36 +02:00
badlogic
a69aec8a76
[ts] Added various helper classes to make writing demos easier
2016-08-24 15:58:31 +02:00
badlogic
ef4b04756c
[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
2016-08-23 14:11:45 +02:00
badlogic
55795ac3e0
[ts] Closes #677 , closes #678 . IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds
2016-08-22 13:14:58 +02:00
badlogic
28b97e4532
[ts] Final touches to samples, removed underscore from private fields
2016-08-19 14:10:30 +02:00
Nathan Sweet
698c4a1661
[ts] Added spine-ts runtime for TypeScript and JavaScript
2016-08-12 09:28:50 +02:00