pharan
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265d9413d3
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Merge branch 'master' into 3.6-beta
Conflicts:
spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs
spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs
spine-unity/Assets/spine-unity/SkeletonAnimator.cs
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2017-06-14 19:46:14 +08:00 |
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Mohammad S. Babaei
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d4d2165b25
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[ue4] make the plugin build on UE 4.16.x (#922)
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2017-06-11 21:33:14 +02:00 |
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badlogic
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4b4c3aba22
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[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
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2017-05-22 18:00:59 +02:00 |
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badlogic
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014e8d4425
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[ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues.
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2016-12-15 10:32:11 +01:00 |
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badlogic
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00b9ae60eb
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[ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases
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2016-12-14 16:57:09 +01:00 |
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badlogic
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aff9558f8d
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[ue4] Tried to fix memory corruption, still not working. Added default material support, needs instancing. Added mesh attachment support
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2016-11-30 16:38:16 +01:00 |
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badlogic
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27926682d6
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[ue4] Start anew
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2016-11-29 14:36:39 +01:00 |
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