Logo
Explore Help
Sign In
UnityMirror/spine-runtimes
1
0
Fork 0
You've already forked spine-runtimes
mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-26 22:49:01 +08:00
Code Issues Packages Projects Releases Wiki Activity
3,767 Commits 19 Branches 33 Tags
Commit Graph

7 Commits

Author SHA1 Message Date
pharan
265d9413d3 Merge branch 'master' into 3.6-beta
Conflicts:
	spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs
	spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs
	spine-unity/Assets/spine-unity/SkeletonAnimator.cs
2017-06-14 19:46:14 +08:00
Mohammad S. Babaei
d4d2165b25 [ue4] make the plugin build on UE 4.16.x (#922) 2017-06-11 21:33:14 +02:00
badlogic
4b4c3aba22 [ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost 2017-05-22 18:00:59 +02:00
badlogic
014e8d4425 [ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues. 2016-12-15 10:32:11 +01:00
badlogic
00b9ae60eb [ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases 2016-12-14 16:57:09 +01:00
badlogic
aff9558f8d [ue4] Tried to fix memory corruption, still not working. Added default material support, needs instancing. Added mesh attachment support 2016-11-30 16:38:16 +01:00
badlogic
27926682d6 [ue4] Start anew 2016-11-29 14:36:39 +01:00
Powered by Gitea Version: 1.23.4 Page: 809ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API