badlogic
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b5f79f80c3
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[xna][monogame] Added support for vertex effects, see #898
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2017-06-26 17:28:34 +02:00 |
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badlogic
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8fd8cfbf46
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[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
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2017-05-24 16:31:37 +02:00 |
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badlogic
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cd788ebbba
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[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
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2017-04-19 15:38:51 +02:00 |
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NathanSweet
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08b74f5b18
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Updated spine-csharp to Spine v3.
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2016-02-14 22:51:18 +01:00 |
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NathanSweet
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e6e7f0bd5d
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IK constraints for spine-csharp.
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2014-08-30 17:04:13 +02:00 |
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NathanSweet
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5b68fe5190
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Meshes, FFD and skinning for spine-csharp and spine-xna.
Also updated example projects for spine-unity and spine-tk2d, but no meshes, FFD or skinning for those two yet.
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2014-04-24 17:32:23 +02:00 |
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NathanSweet
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9ac25382ae
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Fixed XNA projects.
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2013-09-20 13:22:14 +02:00 |
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UnleashMayhem
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16684f6714
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Removed XNA project type from the Spine XNA and XNA example projects.
This allows these projects to be opened in Visual studio 2012.
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2013-08-11 11:35:58 +01:00 |
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Morrison Cole
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11cf2629d2
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Issue #98 Added the missing data folder to the XNA example project and set the files to copy into the output directory
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2013-08-06 21:09:10 +01:00 |
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NathanSweet
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3df36416c5
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Fixed spine-xns solution for VS2010.
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2013-04-16 13:10:04 +02:00 |
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NathanSweet
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4a354f4565
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Generic C# runtime & XNA runtime.
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2013-04-11 10:25:12 +02:00 |
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