badlogic
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bb7e474f7a
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[lua][ts] Ported some post 3.5 changes
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2016-11-01 14:39:43 +01:00 |
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NathanSweet
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e2c870ff0c
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Formatting.
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2016-10-27 16:23:02 +02:00 |
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badlogic
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bf5f0d808e
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[ts] Updated to 3.5, constraint order from export, applied bone attributes. Changes to Animation and AnimationState have not been ported yet
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2016-10-17 13:48:12 +02:00 |
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NathanSweet
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c0fdc454a2
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Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
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2016-10-15 23:45:16 +02:00 |
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NathanSweet
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7a18f0818c
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Every space in its place! (tm)
(whitespace clean up)
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2016-10-15 23:15:41 +02:00 |
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badlogic
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5aa27771c3
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[runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things...
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2016-10-13 15:12:05 +02:00 |
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badlogic
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1c74823b2f
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[ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose
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2016-09-02 11:22:04 +02:00 |
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badlogic
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ef4b04756c
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[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
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2016-08-23 14:11:45 +02:00 |
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badlogic
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55795ac3e0
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[ts] Closes #677, closes #678. IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds
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2016-08-22 13:14:58 +02:00 |
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Nathan Sweet
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698c4a1661
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[ts] Added spine-ts runtime for TypeScript and JavaScript
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2016-08-12 09:28:50 +02:00 |
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