184 Commits

Author SHA1 Message Date
Nathan Sweet
f4f1ea1fd9 Ran: examples/export/runtimes.sh 2025-06-20 15:56:02 -04:00
Nathan Sweet
17b74d740f Exported example projects with 4.3.37-beta. 2025-06-20 15:55:39 -04:00
Nathan Sweet
43a3176db2 [libgdx] Reorder static public qualifiers. 2025-06-01 09:47:22 -04:00
Nathan Sweet
4db43da678 [libgdx] Pose the skeleton for FboTest. 2025-05-31 12:43:48 -04:00
Nathan Sweet
70d0171468 * Added food-app example project.
* Updated mix-and-match to fix blue dress sleeve.
* Changed export scripts to pack polygons for most PRO projects.
* Re-exported projects.
2025-05-20 19:54:49 -04:00
Nathan Sweet
b263728502 * Exported examples with 4.3.15-beta.
* Fixed spine-unity/raptor.
* Resized the largest image down by 0.5, scaled by 2 in projects.
2025-04-27 16:26:36 -04:00
Nathan Sweet
1f92218c23 [libgdx] Give all arrays types, direct array access, removed casts. 2025-04-18 12:44:11 -04:00
Nathan Sweet
fff1606b6d [libgdx] Added Posed and other base classes. Renamed BoneLocal/Pose. Removed skeleton fields, prefer passing. 2025-04-16 23:14:08 -04:00
Nathan Sweet
cab5944663 [libgdx] SlotPose and other refactoring. 2025-04-15 12:09:40 -04:00
Nathan Sweet
71ef2d5f98 [libgdx] Separate pose and applied for bones, slots, and constraints, sliders WIP. 2025-04-12 22:09:24 -04:00
Nathan Sweet
f08d58dc98 License header update. 2025-04-05 13:42:13 -04:00
Nathan Sweet
3b78925ca8 [libgdx] Eclipse classpath updated to Java 16. 2025-03-30 06:29:11 +02:00
Nathan Sweet
a68a509076 [libgdx] Updated to Java 16 with libgdx's Eclipse null analysis settings. 2025-03-29 17:57:10 -04:00
Luke Ingram
e9cce58a1f [libgdx] Updates the Spine Runtimes License Agreement date, updates links to documentation. 2024-12-09 19:02:05 -04:00
Nathan Sweet
55e8cd3880 [libgdx] Increased minimum Java version to 1.8. 2024-11-06 21:56:32 -10:00
Nathan Sweet
4214e8a8e6 [libgdx] Added an example for SkeletonActor. 2024-05-17 10:23:36 -04:00
Mario Zechner
a911384e67 Re-export examples and copy to runtimes 2024-05-16 16:08:40 +02:00
Davide Tantillo
b3435430b8 [examples] Updated mix-and-match not inheriting rotation on feet 2024-05-03 09:24:01 +02:00
Mario Zechner
26d9dee67c [libgdx] Fix example, prepare for Maven release 2024-04-16 15:39:17 +02:00
Mario Zechner
ff9a6cde8b [godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version. 2024-04-09 11:03:10 +02:00
Mario Zechner
7446227041 Updated sack project in all runtime examples using it. 2024-04-03 13:50:49 +02:00
Mario Zechner
32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 2024-04-02 17:51:14 +02:00
Mario Zechner
6bcef32208 [libgdx] Added physics examples 2024-03-19 12:04:52 +01:00
Mario Zechner
dcb73ec24e Updated example exports 2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9 Updated example exports to 4.2.32-beta. 2024-03-07 22:41:09 -04:00
Nathan Sweet
ec1d6028c0 [libgdx] Added skeleton.update(delta) to examples, even when physics is not used.
Missed one.
2024-01-18 10:32:37 -04:00
Nathan Sweet
55550c3490 [libgdx] Added skeleton.update(delta) to examples, even when physics is not used. 2024-01-18 09:57:20 -04:00
Nathan Sweet
92986788c1 [libgdx] Changed SimpleTest1 back to JSON. 2024-01-10 16:42:12 -04:00
Nathan Sweet
9cd5b3b044 [libgdx] Fixed shear causing physics to explode. 2023-12-05 14:11:42 -04:00
Mario Zechner
24edbcbf6c [libgdx] Added physics dragging example 2023-12-05 17:38:49 +01:00
Mario Zechner
cceaf31107 [libgdx] Add second physics test to tests 2023-12-05 15:12:43 +01:00
Mario Zechner
02773518b1 [ts] Fix physics! 2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65 Update example exports to 4.2.09-beta 2023-12-01 17:04:11 +01:00
Nathan Sweet
4116af02fa [libgdx] Added a Physics enum to updateWorldTransform and Updateable#update to control how physics and other non-deterministic updates are applied. 2023-09-28 16:35:25 -04:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Nathan Sweet
18e2fadbf0 Added chibi-stickers example project. 2022-11-29 21:14:07 -04:00
Mario Zechner
c056db02ee [libgdx] Remove VertexEffect, see #2076 2022-05-30 15:02:22 +02:00
Nathan Sweet
6d990fd1d1 [libgdx] Added PngExportTest. 2022-05-01 12:10:49 -04:00
Nathan Sweet
c47aa8eade [libgdx] Javadocs and clean up for tests. 2022-05-01 12:08:31 -04:00
Nathan Sweet
fc180d3a09 [libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning. 2022-05-01 11:47:56 -04:00
Nathan Sweet
58ac2fa67e [libgdx] Fixed frame-by-frame test, added PNG export to spineboy example. 2022-05-01 11:29:29 -04:00
Nathan Sweet
7c25bb476f [libgdx] Eclipse project files to set encoding. 2022-04-25 10:11:56 -04:00
Mario Zechner
1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 2022-03-25 13:40:03 +01:00
Mario Zechner
c33605869f [libgdx] Fix Eclipse project dependencies. 2022-01-23 21:11:01 +01:00
Mario Zechner
90537ca2d9 [libgdx] Gradleify all projects, switch to LWJGL3
# Conflicts:
#	spine-libgdx/build.gradle
2022-01-23 21:09:52 +01:00
badlogic
a0f1ed1b9b [runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Nathan Sweet
6e938b32ea Rewrote sequence attachment as a sequence property on region and mesh attachments. 2021-10-01 22:53:08 -10:00
Nathan Sweet
457aa3a894 Initial comment for sequence attachments (frame-by-frame).
EsotericSoftware/spine-editor#9
2021-09-24 21:00:26 -10:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Nathan Sweet
db92cb3667 Update the asset manager for only 16ms, not until the next asset is loaded.
https://github.com/libgdx/libgdx/wiki/Managing-your-assets#optimize-loading
2021-09-20 23:28:58 -10:00