Nathan Sweet
|
f4f1ea1fd9
|
Ran: examples/export/runtimes.sh
|
2025-06-20 15:56:02 -04:00 |
|
Nathan Sweet
|
17b74d740f
|
Exported example projects with 4.3.37-beta.
|
2025-06-20 15:55:39 -04:00 |
|
Nathan Sweet
|
43a3176db2
|
[libgdx] Reorder static public qualifiers.
|
2025-06-01 09:47:22 -04:00 |
|
Nathan Sweet
|
4db43da678
|
[libgdx] Pose the skeleton for FboTest.
|
2025-05-31 12:43:48 -04:00 |
|
Nathan Sweet
|
70d0171468
|
* Added food-app example project.
* Updated mix-and-match to fix blue dress sleeve.
* Changed export scripts to pack polygons for most PRO projects.
* Re-exported projects.
|
2025-05-20 19:54:49 -04:00 |
|
Nathan Sweet
|
b263728502
|
* Exported examples with 4.3.15-beta.
* Fixed spine-unity/raptor.
* Resized the largest image down by 0.5, scaled by 2 in projects.
|
2025-04-27 16:26:36 -04:00 |
|
Nathan Sweet
|
1f92218c23
|
[libgdx] Give all arrays types, direct array access, removed casts.
|
2025-04-18 12:44:11 -04:00 |
|
Nathan Sweet
|
fff1606b6d
|
[libgdx] Added Posed and other base classes. Renamed BoneLocal/Pose. Removed skeleton fields, prefer passing.
|
2025-04-16 23:14:08 -04:00 |
|
Nathan Sweet
|
cab5944663
|
[libgdx] SlotPose and other refactoring.
|
2025-04-15 12:09:40 -04:00 |
|
Nathan Sweet
|
71ef2d5f98
|
[libgdx] Separate pose and applied for bones, slots, and constraints, sliders WIP.
|
2025-04-12 22:09:24 -04:00 |
|
Nathan Sweet
|
f08d58dc98
|
License header update.
|
2025-04-05 13:42:13 -04:00 |
|
Nathan Sweet
|
3b78925ca8
|
[libgdx] Eclipse classpath updated to Java 16.
|
2025-03-30 06:29:11 +02:00 |
|
Nathan Sweet
|
a68a509076
|
[libgdx] Updated to Java 16 with libgdx's Eclipse null analysis settings.
|
2025-03-29 17:57:10 -04:00 |
|
Luke Ingram
|
e9cce58a1f
|
[libgdx] Updates the Spine Runtimes License Agreement date, updates links to documentation.
|
2024-12-09 19:02:05 -04:00 |
|
Nathan Sweet
|
55e8cd3880
|
[libgdx] Increased minimum Java version to 1.8.
|
2024-11-06 21:56:32 -10:00 |
|
Nathan Sweet
|
4214e8a8e6
|
[libgdx] Added an example for SkeletonActor.
|
2024-05-17 10:23:36 -04:00 |
|
Mario Zechner
|
a911384e67
|
Re-export examples and copy to runtimes
|
2024-05-16 16:08:40 +02:00 |
|
Davide Tantillo
|
b3435430b8
|
[examples] Updated mix-and-match not inheriting rotation on feet
|
2024-05-03 09:24:01 +02:00 |
|
Mario Zechner
|
26d9dee67c
|
[libgdx] Fix example, prepare for Maven release
|
2024-04-16 15:39:17 +02:00 |
|
Mario Zechner
|
ff9a6cde8b
|
[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
|
2024-04-09 11:03:10 +02:00 |
|
Mario Zechner
|
7446227041
|
Updated sack project in all runtime examples using it.
|
2024-04-03 13:50:49 +02:00 |
|
Mario Zechner
|
32952de12d
|
[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
|
2024-04-02 17:51:14 +02:00 |
|
Mario Zechner
|
6bcef32208
|
[libgdx] Added physics examples
|
2024-03-19 12:04:52 +01:00 |
|
Mario Zechner
|
dcb73ec24e
|
Updated example exports
|
2024-03-19 10:04:06 +01:00 |
|
Nathan Sweet
|
ecbc6329a9
|
Updated example exports to 4.2.32-beta.
|
2024-03-07 22:41:09 -04:00 |
|
Nathan Sweet
|
ec1d6028c0
|
[libgdx] Added skeleton.update(delta) to examples, even when physics is not used.
Missed one.
|
2024-01-18 10:32:37 -04:00 |
|
Nathan Sweet
|
55550c3490
|
[libgdx] Added skeleton.update(delta) to examples, even when physics is not used.
|
2024-01-18 09:57:20 -04:00 |
|
Nathan Sweet
|
92986788c1
|
[libgdx] Changed SimpleTest1 back to JSON.
|
2024-01-10 16:42:12 -04:00 |
|
Nathan Sweet
|
9cd5b3b044
|
[libgdx] Fixed shear causing physics to explode.
|
2023-12-05 14:11:42 -04:00 |
|
Mario Zechner
|
24edbcbf6c
|
[libgdx] Added physics dragging example
|
2023-12-05 17:38:49 +01:00 |
|
Mario Zechner
|
cceaf31107
|
[libgdx] Add second physics test to tests
|
2023-12-05 15:12:43 +01:00 |
|
Mario Zechner
|
02773518b1
|
[ts] Fix physics!
|
2023-12-05 15:10:38 +01:00 |
|
Mario Zechner
|
2eb1033b65
|
Update example exports to 4.2.09-beta
|
2023-12-01 17:04:11 +01:00 |
|
Nathan Sweet
|
4116af02fa
|
[libgdx] Added a Physics enum to updateWorldTransform and Updateable#update to control how physics and other non-deterministic updates are applied.
|
2023-09-28 16:35:25 -04:00 |
|
Mario Zechner
|
4047f1ba07
|
Updated license headers.
|
2023-07-31 13:29:16 +02:00 |
|
Nathan Sweet
|
18e2fadbf0
|
Added chibi-stickers example project.
|
2022-11-29 21:14:07 -04:00 |
|
Mario Zechner
|
c056db02ee
|
[libgdx] Remove VertexEffect, see #2076
|
2022-05-30 15:02:22 +02:00 |
|
Nathan Sweet
|
6d990fd1d1
|
[libgdx] Added PngExportTest.
|
2022-05-01 12:10:49 -04:00 |
|
Nathan Sweet
|
c47aa8eade
|
[libgdx] Javadocs and clean up for tests.
|
2022-05-01 12:08:31 -04:00 |
|
Nathan Sweet
|
fc180d3a09
|
[libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning.
|
2022-05-01 11:47:56 -04:00 |
|
Nathan Sweet
|
58ac2fa67e
|
[libgdx] Fixed frame-by-frame test, added PNG export to spineboy example.
|
2022-05-01 11:29:29 -04:00 |
|
Nathan Sweet
|
7c25bb476f
|
[libgdx] Eclipse project files to set encoding.
|
2022-04-25 10:11:56 -04:00 |
|
Mario Zechner
|
1a1b551e8b
|
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
|
2022-03-25 13:40:03 +01:00 |
|
Mario Zechner
|
c33605869f
|
[libgdx] Fix Eclipse project dependencies.
|
2022-01-23 21:11:01 +01:00 |
|
Mario Zechner
|
90537ca2d9
|
[libgdx] Gradleify all projects, switch to LWJGL3
# Conflicts:
# spine-libgdx/build.gradle
|
2022-01-23 21:09:52 +01:00 |
|
badlogic
|
a0f1ed1b9b
|
[runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
|
2021-10-13 17:52:34 +02:00 |
|
Nathan Sweet
|
6e938b32ea
|
Rewrote sequence attachment as a sequence property on region and mesh attachments.
|
2021-10-01 22:53:08 -10:00 |
|
Nathan Sweet
|
457aa3a894
|
Initial comment for sequence attachments (frame-by-frame).
EsotericSoftware/spine-editor#9
|
2021-09-24 21:00:26 -10:00 |
|
Nathan Sweet
|
96a998b82d
|
Spine Runtimes License Agreement update (September 24, 2021).
|
2021-09-24 18:18:19 -10:00 |
|
Nathan Sweet
|
db92cb3667
|
Update the asset manager for only 16ms, not until the next asset is loaded.
https://github.com/libgdx/libgdx/wiki/Managing-your-assets#optimize-loading
|
2021-09-20 23:28:58 -10:00 |
|