Nathan Sweet
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43a3176db2
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[libgdx] Reorder static public qualifiers.
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2025-06-01 09:47:22 -04:00 |
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Nathan Sweet
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cab5944663
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[libgdx] SlotPose and other refactoring.
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2025-04-15 12:09:40 -04:00 |
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Nathan Sweet
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f08d58dc98
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License header update.
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2025-04-05 13:42:13 -04:00 |
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Luke Ingram
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e9cce58a1f
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[libgdx] Updates the Spine Runtimes License Agreement date, updates links to documentation.
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2024-12-09 19:02:05 -04:00 |
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Nathan Sweet
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55550c3490
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[libgdx] Added skeleton.update(delta) to examples, even when physics is not used.
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2024-01-18 09:57:20 -04:00 |
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Nathan Sweet
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4116af02fa
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[libgdx] Added a Physics enum to updateWorldTransform and Updateable#update to control how physics and other non-deterministic updates are applied.
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2023-09-28 16:35:25 -04:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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c056db02ee
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[libgdx] Remove VertexEffect, see #2076
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2022-05-30 15:02:22 +02:00 |
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Nathan Sweet
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c47aa8eade
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[libgdx] Javadocs and clean up for tests.
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2022-05-01 12:08:31 -04:00 |
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Mario Zechner
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90537ca2d9
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[libgdx] Gradleify all projects, switch to LWJGL3
# Conflicts:
# spine-libgdx/build.gradle
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2022-01-23 21:09:52 +01:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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Nathan Sweet
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4ecca69cff
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[libgdx] Added FboTest. Use ScreenUtils#clear.
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2021-03-15 12:37:16 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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NathanSweet
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d9a6b9151b
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Changed skeleton flipX/Y to scaleX/Y.
Cleans up applying transforms and is more powerful. Allows scaling a whole skeleton which has bones that disallow scale inheritance.
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2018-07-02 16:45:06 +02:00 |
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NathanSweet
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83331fa892
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[libgdx] Removed unused import.
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2018-04-15 18:24:53 +02:00 |
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badlogic
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c97553474e
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Added new assets for libGDX tests.
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2018-04-12 10:24:42 +02:00 |
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