badlogic
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a29dbcaf97
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[monogame] Upgraded to latest MonoGame version, fixed y-flipping in example.
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2019-04-11 16:16:25 +02:00 |
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badlogic
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4406cdfba0
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Updated examples in example projects.
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2019-02-19 15:59:30 +01:00 |
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badlogic
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691cb23218
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-12-03 17:18:04 +01:00 |
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badlogic
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7a803f8b1b
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Updated example project exports.
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2018-12-03 17:12:03 +01:00 |
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badlogic
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4fb76c8c0e
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-11-19 14:45:11 +01:00 |
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badlogic
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238523d0fc
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Updated assets in all runtime example projects except Unity and UE4.
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2018-11-19 13:28:58 +01:00 |
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badlogic
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990ccc4606
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-11-15 15:58:42 +01:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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cdabc333fa
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-10-15 13:43:21 +02:00 |
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pharan
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cdc37a5554
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[xna] Fix example code.
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2018-10-09 07:09:40 +08:00 |
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badlogic
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7c398be3b6
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-06 16:01:12 +02:00 |
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badlogic
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a4584a1a1c
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[ts] Added event volume and balance, see #1171.
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2018-09-06 14:45:55 +02:00 |
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badlogic
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3a64a3d389
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-03 15:16:37 +02:00 |
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badlogic
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74734bc542
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[runtimes] Re-exported samples with 3.7.
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2018-09-03 15:16:20 +02:00 |
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badlogic
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e724231c5f
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-14 15:09:15 +02:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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badlogic
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f12728f0d2
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-09 15:18:15 +02:00 |
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Mario Zechner
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ac7fe7ca80
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Updated examples to 3.7, including stretchy ik.
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2018-08-03 14:57:10 +02:00 |
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badlogic
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ca6a6fc930
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Updated all READMEs.
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2018-06-08 14:18:51 +02:00 |
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badlogic
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b547280eb9
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Updated samples, added owl.
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2018-01-18 15:18:31 +01:00 |
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NathanSweet
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ef798dafe3
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Merge branch '3.6' into 3.7-beta
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2017-10-19 16:21:19 +02:00 |
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pharan
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e6aebf2754
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[xna] Match change in SkeletonClipping.IsClipping
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2017-10-19 16:19:57 +08:00 |
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badlogic
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9a6da01892
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Merge branch '3.6' into 3.7-beta
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2017-10-13 14:52:11 +02:00 |
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badlogic
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20b081ad5a
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[xna] Made MeshBatcher of SkeletonRenderer accessible. Users can use this instead of the less capable XNA SpriteBatch and ensure maximum batching. See #953.
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2017-10-13 14:51:50 +02:00 |
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badlogic
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9c0860a591
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Merge branch '3.6' into 3.7-beta
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2017-10-13 14:13:12 +02:00 |
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badlogic
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791d813bf1
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[cs][xna] Fixed tint black, see #1003. Opened up Triangulator and SkeletonClipping for debug rendering.
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2017-10-13 14:12:57 +02:00 |
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badlogic
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e322500408
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Merge branch '3.6' into 3.7-beta
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2017-10-04 15:08:37 +02:00 |
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badlogic
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d0cc44bfdb
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Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
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2017-10-04 15:08:22 +02:00 |
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badlogic
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f5965b0fdf
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Merge branch '3.6' into 3.7-beta
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2017-07-21 16:49:12 +02:00 |
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badlogic
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1535906511
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[csharp] Fixed bug in triangulator, closes #937.
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2017-07-21 16:46:45 +02:00 |
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badlogic
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d950da644f
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[xna] More clipping debugging
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2017-07-21 16:12:34 +02:00 |
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badlogic
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4b93db20fd
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[xna] Also draw decomposed convex clipping polygons
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2017-07-21 15:59:43 +02:00 |
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badlogic
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a5d2519f86
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[xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue.
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2017-07-21 15:54:55 +02:00 |
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badlogic
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04ea2da945
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Merge branch '3.6' into 3.7-beta
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2017-07-12 11:26:06 +02:00 |
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badlogic
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dfb8861de4
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Updated supported versions in README.md
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2017-07-12 11:25:54 +02:00 |
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badlogic
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3be988e12f
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Updated READMEs to point to correct zips
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2017-07-12 11:20:55 +02:00 |
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badlogic
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fc72709c48
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Updated README.mds to point to the correct .zip link
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2017-07-12 11:18:18 +02:00 |
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badlogic
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115ada277f
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<Merge branch '3.6' into 3.7-beta
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2017-07-11 16:36:34 +02:00 |
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badlogic
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b6f88e81b0
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Fixed XNA/MonoGame project
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2017-07-11 16:33:14 +02:00 |
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badlogic
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b5f79f80c3
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[xna][monogame] Added support for vertex effects, see #898
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2017-06-26 17:28:34 +02:00 |
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badlogic
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9bd1153518
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Updated examples and runtime demo code
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2017-06-19 16:47:28 +02:00 |
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badlogic
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81f5b3fa79
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[monogame] Added two color tinting.
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2017-05-24 17:23:30 +02:00 |
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badlogic
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8fd8cfbf46
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[xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer
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2017-05-24 16:31:37 +02:00 |
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badlogic
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0d33ee5294
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[xna] Updated samples
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2017-04-21 10:46:58 +02:00 |
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badlogic
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f757b39fb1
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[starling] Updated assets
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2017-04-21 10:25:41 +02:00 |
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badlogic
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0fd553e75a
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[csharp][libgdx] Fixed indexing in RegionAttachment. [monogame][xna] Fixed SkeletonMeshRenderer clipping
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2017-04-20 15:02:24 +02:00 |
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badlogic
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41f2e206d6
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[xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet
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2017-04-19 16:35:26 +02:00 |
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badlogic
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e5f9795d15
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[xna] Refactored SkeletonMeshRenderer in preparation for clipping
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2017-04-19 16:16:41 +02:00 |
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badlogic
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cd788ebbba
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[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
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2017-04-19 15:38:51 +02:00 |
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badlogic
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d7873928d1
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[monogame] Updated project file and assets
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2017-04-19 13:21:25 +02:00 |
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