John
ba5e4073c3
Updated spine-csharp to 3.1.05: linked meshes. ( #543 )
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* Updated spine-csharp to 3.1.00: linked meshes.
* Updated SkeletonBinary.cs for 3.1.05
based on:
3a06b829cc
8c55aa1f62
* Fixed skeleton flip when rotation and scale are disabled.
Based on: b22669711d
* Fixed IK when the parent has nonuniform scale and the child Y != 0.
Based on: bf902936aa
* Removed redundant locals.
2016-04-13 17:10:20 +02:00
NathanSweet
f9d3988ee5
Fixed single bone IK with skeleton flipping.
2016-02-27 02:13:05 +01:00
NathanSweet
0f723b9fa7
A few fixes and minor improvements.
2016-02-17 03:52:22 +01:00
NathanSweet
08b74f5b18
Updated spine-csharp to Spine v3.
2016-02-14 22:51:18 +01:00
ZimM
4057316a91
Merge remote-tracking branch 'remotes/upstream/master' into optimizations
2015-06-29 19:07:39 +02:00
NathanSweet
27270a5781
Spine Runtimes license update.
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Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
ZimM
9ae48c2aac
replaced List<T> with ExposedList<T> to avoid indexer overhead
2015-02-26 05:00:44 +02:00
NathanSweet
028769f54f
Fixed single bone IK with flipping and y-up coordinate systems.
2015-01-30 17:59:11 +01:00
NathanSweet
57f24ff8cc
Clean up.
2014-09-30 01:27:41 +02:00
NathanSweet
2cfb6ad980
Moved Skeleton refernce from Slot to Bone.
2014-08-31 12:47:04 +02:00
NathanSweet
e6e7f0bd5d
IK constraints for spine-csharp.
2014-08-30 17:04:13 +02:00