badlogic
9eb42b65f2
[ts] Added 2 color tinting support, made it default, barely a performance difference. You can disable it via the constructors of SceneRenderer, SkeletonRenderer and PolygonBatcher, depending on which level of granularity you use. Also fixed performance issue submitting geometry as STATIC_DRAW instead of DYNAMIC_DRAW. Fixed another performance issue regarding size of buffer data that's being updated.
2017-02-24 15:00:30 +01:00
badlogic
808aea73c6
[ts] Fixed all backends. Need to implement TwoColorBatcher for WebGL backend
2017-01-26 16:35:21 +01:00
badlogic
c604d93a5c
[ts] Ported latest AnimationState changes
2016-11-28 16:32:02 +01:00
badlogic
a7fe570148
[ts] Ported AnimationState changes
2016-11-24 12:48:45 +01:00
NathanSweet
36000e3c55
Updated to v3.5 (merge dev branch).
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# Conflicts:
# spine-c/src/spine/AnimationState.c
2016-11-15 23:10:23 +01:00
NathanSweet
6cdcdbdb40
Renamed TextureAtlasAttachmentLoader to AtlasAttachmentLoader, matching the other runtimes.
2016-10-15 10:27:38 +02:00
badlogic
0d85cfeaaf
[ts] Closes #713 , the latest TS 2.0.3 version of ArrayLike makes both the length and indexer read-only. Added our own ArrayLike to utils, works as intended
2016-10-03 15:37:57 +02:00
NathanSweet
b597aac9b9
[ts] Minor demo updates.
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- Loading screen is never shown if demo loads completely while offscreen.
- HTML charset specified.
- Tabs, not spaces, you filthy animals. Each unminified JS reduced by ~80kb.
- Clean up.
2016-09-13 23:18:49 +02:00
badlogic
73b5617b81
[ts] Refactored the way we render multiple demos. All rendering is coalesced into a single rendering loop. Eats less CPU
2016-09-03 01:13:02 +02:00
badlogic
1c74823b2f
[ts] Refactored demos to share assets as much as possible. Added SharedAssetManager for that purpose
2016-09-02 11:22:04 +02:00
badlogic
348b11e275
[ts] More demo work
2016-09-01 14:46:36 +02:00
badlogic
830a2ad040
[ts] Added playback controls to demos
2016-08-26 11:29:02 +02:00
badlogic
a69aec8a76
[ts] Added various helper classes to make writing demos easier
2016-08-24 15:58:31 +02:00
badlogic
ef4b04756c
[ts] Added ShapeRenderer and SkeletonDebugRenderer, added to WebGL test
2016-08-23 14:11:45 +02:00
badlogic
55795ac3e0
[ts] Closes #677 , closes #678 . IKConstraintData.mix wasn't parsed properly in SkeletonJson. Widget has to apply skin before calculating setup pose bounds
2016-08-22 13:14:58 +02:00
badlogic
28b97e4532
[ts] Final touches to samples, removed underscore from private fields
2016-08-19 14:10:30 +02:00
badlogic
5b4af038b8
[ts][threejs] Fixed THREE.JS integration, including z-offset against z-fighting. Tinting, blending modes and premultiplied alpha still to do.
2016-08-18 12:33:29 +02:00