Harald Csaszar
9c7bb840f4
[examples] Adjusted runtimes copy script to 4.2-beta skeleton output and modified dir structures.
2023-11-17 17:21:17 +01:00
Harald Csaszar
1dad0098d5
Merge branch '4.1' into 4.2-beta
2023-09-11 21:52:34 +02:00
Mario Zechner
ec0ff67084
[haxe] Initial commit
2023-09-08 14:06:49 +02:00
Mario Zechner
2a54d87109
Merge branch '4.1' into 4.2-beta
2023-08-08 13:42:12 +02:00
Mario Zechner
5a7360d39c
[ue] Update runtime export script.
2023-08-08 13:41:45 +02:00
Mario Zechner
0d52101847
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-flutter/CHANGELOG.md
# spine-flutter/example/pubspec.lock
# spine-flutter/pubspec.yaml
2023-07-18 14:53:28 +02:00
Mario Zechner
8d04c7a75b
[pixi] Clean-up and extend examples
2023-07-18 14:51:57 +02:00
Harald Csaszar
2bb2a12feb
Merge branch '4.1' into 4.2-beta
2023-07-17 17:02:02 +02:00
Mario Zechner
2ba7133254
[pixi] Assets for examples, see #2305
2023-07-12 15:13:40 +02:00
Harald Csaszar
102f3e044b
Merge branch '4.1' into 4.2-beta
2023-06-27 15:17:23 +02:00
Mario Zechner
8fb691c054
[pixi] Clean-up and improvements.
2023-06-27 15:10:53 +02:00
Harald Csaszar
08b56ea1ca
Merge branch '4.1' into 4.2-beta
2023-05-02 17:21:44 +02:00
Mario Zechner
9dbada6541
[phaser] Fix control bones example.
2023-04-27 17:32:36 +02:00
Mario Zechner
de894957da
[phaser] Update assets.
2023-04-27 17:27:53 +02:00
Mario Zechner
90e369fcfe
[phaser] More example work, Stretchyman idle animation.
2023-04-27 17:25:23 +02:00
Mario Zechner
4566f75922
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-phaser/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
2023-04-21 14:13:46 +02:00
Mario Zechner
2900605300
[phaser] Clean-up, TypeScript example README, non-null SpineGameObject fields.
2023-04-21 13:52:35 +02:00
Mario Zechner
68a9096049
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# .gitignore
# spine-cpp/spine-cpp/src/spine/SkeletonBinary.cpp
# spine-ts/package-lock.json
# spine-ts/package.json
2022-12-27 11:48:02 +01:00
Mario Zechner
97765425ec
[phaser] coordine system transforms and example.
2022-12-27 11:44:20 +01:00
Mario Zechner
f725a80994
[phaser] Post pipeline support.
2022-12-27 11:44:20 +01:00
Mario Zechner
b12e06d791
[phaser] Copy example skeletons in runtimes.sh
2022-12-27 11:43:02 +01:00
Nathan Sweet
be31d01b99
Merge branch '4.1' into 4.2-beta
2022-11-29 21:15:30 -04:00
Nathan Sweet
18e2fadbf0
Added chibi-stickers example project.
2022-11-29 21:14:07 -04:00
Mario Zechner
0b84fdbb32
[flutter] Fix batching, invoke bounds provider once before controller initalization, finish SkinsAndAnimationBounds
2022-11-24 07:02:09 +01:00
Mario Zechner
70933889ed
[flutter] Play/pause example.
2022-11-15 11:48:01 +01:00
Mario Zechner
63d3971ffe
Merge branch '4.1' into 4.2-beta
...
# Conflicts:
# spine-cocos2dx/spine-cocos2dx/src/spine/spine-cocos2dx.cpp
2022-10-03 14:51:30 +02:00
Mario Zechner
927fd637f0
[cocos2dx] Rework way meshes are generated to fix crash when attachment sources region from a sequence. Closes #2166 .
2022-10-03 14:50:25 +02:00
Mario Zechner
03a9a50c36
Merge branch '4.1' into 4.2-beta
2022-09-26 10:41:40 +02:00
Mario Zechner
a18fc31041
[godot] Use .spine-json extension instead of .json, see #2134
2022-09-26 10:41:26 +02:00
Mario Zechner
54aa6a0dc6
[flutter] More scafolding
2022-08-15 10:54:10 +02:00
Mario Zechner
787af434ff
[sdl] Updated README, copying example files, fix gnu-sed macOS issue
2022-08-02 11:56:19 +02:00
Mario Zechner
68b59271bb
[godot] Backport to 4.1
2022-07-18 10:27:42 +02:00
Nathan Sweet
fc180d3a09
[libgdx] Fixed test skin. Fixed NormalMapTest, spineboy-old export was not updated. Marked owl.spine additive animations as "Layered" so it can be exported with cleaning.
2022-05-01 11:47:56 -04:00
Nathan Sweet
58ac2fa67e
[libgdx] Fixed frame-by-frame test, added PNG export to spineboy example.
2022-05-01 11:29:29 -04:00
Mario Zechner
8761f44aa7
[cocos2d-objc] Fix example project for latest Xcode.
2022-03-25 14:34:32 +01:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
badlogic
147342973e
Merge branch '4.0' into 4.1-beta
...
# Conflicts:
# examples/raptor/export/raptor-pma.png
# examples/raptor/export/raptor-pro.json
# examples/raptor/export/raptor-pro.skel
# examples/raptor/export/raptor.png
# spine-ue4/Content/GettingStarted/Assets/Raptor/Textures/raptor.uasset
# spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.json
# spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.png
# spine-ue4/Content/GettingStarted/Assets/Raptor/raptor.uasset
# spine-ue4/Content/GettingStarted/Assets/Spineboy/Textures/spineboy.uasset
# spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.json
# spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.png
# spine-ue4/Content/GettingStarted/Assets/Spineboy/spineboy.uasset
2022-03-01 17:27:24 +01:00
badlogic
324c0910eb
[ue4] Fix raptor example project not containing footstep event
2022-03-01 17:13:37 +01:00
Mario Zechner
beea7c5b4d
[monogame] Clean-up of .gitignore and runtimes.sh
2022-01-20 19:44:38 +01:00
Harald Csaszar
62d796f105
[unity] Added previously uncommitted unity asset copy lines to runtimes.sh script.
2021-11-15 16:16:20 +01:00
Mario Zechner
a79f3395ce
[c][cpp] Add dragon assets to SFML example.
2021-11-15 16:08:52 +01:00
Mario Zechner
b48e2c33b8
[ts] More sequence fixes, see #1956
...
Also fixed runtime exports script, must copy all dragon atlas pages.
2021-10-13 21:42:11 +02:00
badlogic
a0f1ed1b9b
[runtimes] Fixed and updated example exports with 4.1.04-beta
...
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
2021-10-13 17:52:34 +02:00
Mario Zechner
c41cc94008
[runtime] Revert changes to owl-pro.spine
...
Conversion to 4.0.31 and export breaks additive blending even more.
2021-09-14 00:44:00 +02:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Nathan Sweet
43acb097e5
Example project exports, part 2.
2021-07-18 19:32:06 -04:00
Nathan Sweet
ca9194385a
Example project exports.
2021-07-18 19:30:04 -04:00
Nathan Sweet
67e02ab4fa
Example project clean up.
2021-07-18 19:29:51 -04:00
Nathan Sweet
583e6811ff
Updated example projects, saved with 4.0.05 and fixed errors.
2021-07-14 21:09:46 -04:00
badlogic
8db815bd33
[corona] Renamed runtime to spine-solar2d
...
Closes #1760
2021-06-10 13:29:18 +02:00