24 Commits

Author SHA1 Message Date
NathanSweet
bb403132c0 Updated goblins atlas to have rotation. 2013-06-12 01:33:41 +02:00
NathanSweet
d11f6b6864 Fixed libgdx examples for recent skeleton x/y and flip changes. 2013-06-02 13:57:39 +02:00
NathanSweet
d237ed758b Cleaned up warnings, #50. 2013-05-24 11:24:22 +02:00
NathanSweet
a383c85862 Updated binary example file. 2013-05-22 06:52:35 +02:00
NathanSweet
fbefc609a2 SpineboyComponent renamed to Spineboy. 2013-05-14 01:36:50 +02:00
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
ed0bae85c3 AnimationState queued animation for more runtimes, plus fixes. 2013-04-27 14:33:38 +02:00
NathanSweet
5a46f8c6b4 isComplete for AnimationState. 2013-04-19 09:14:29 +02:00
NathanSweet
23e04c3b08 Refactoring to bring spine-libgdx up to date with spine-csharp and spine-xna. 2013-04-16 12:44:55 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
8957454847 Better animation state test. 2013-04-02 18:45:59 +02:00
NathanSweet
ca163b5e52 Moar refuctoring. All the refuctorings are belong to Spine. 2013-04-02 02:47:11 +02:00
NathanSweet
b075838c9e Removed sysout 2013-03-22 12:57:23 +01:00
NathanSweet
159d076f79 Names for animation and skeleton. 2013-03-22 12:57:03 +01:00
NathanSweet
a2f6e5006d AnimationStateTest 2013-03-22 12:22:41 +01:00
NathanSweet
d6e7ae7a4a Fixed test files. 2013-03-22 12:20:42 +01:00
NathanSweet
6e9bcfd1d5 License headers for source files. 2013-03-20 14:58:59 +01:00
NathanSweet
0812aaa091 Cleanup, javadocs. 2013-03-18 15:43:12 +01:00
Disk1of5
827cb592c9 **Updated AnimationStatesTest.Java to match the LwjglApplication launcher of the other examples.
-Disk1of5
2013-03-15 12:02:15 -06:00
Disk1of5
3da5dcef69 Merge remote-tracking branch 'upstream/master'
Conflicts:
	spine-libgdx/.classpath
	spine-libgdx/test/com/esotericsoftware/spine/MixTest.java
	spine-libgdx/test/com/esotericsoftware/spine/SkeletonTest.java

*First Merge attempt.. may Gawd help us all.  -Disk1of5.
2013-03-15 11:58:48 -06:00
Disk1of5
1c2554c178 Added:
*AnimationState.java
*AnimationStateTest.java

Updated:
*Git ignore to ignore all LibGDX libs.
*MixTest.Java -- Reverted back to LWJGL
*SkeletonTest.java -- Reverted back to LWJGL

A few Idea project files where added. I left these in for easy future development with
Intellij Idea.
2013-03-14 22:32:25 -06:00
NathanSweet
3dc750be8d We'll stay with LWJGL backend for the examples. 2013-03-14 22:59:55 +01:00
NathanSweet
695db31d71 libgdx runtime, attachment loader instead of resolver.
Other minor fixes.
2013-03-12 23:20:38 +01:00
NathanSweet
2c78e22855 Initial libgdx runtime. 2013-02-20 01:15:31 +01:00