badlogic
066412b67a
[ts] Add ref for texture mapper
2016-08-16 12:52:52 +02:00
badlogic
23f2a50821
[ts] Added Canvas backend, also does meshes
2016-08-16 12:37:53 +02:00
badlogic
847bd2a76c
[ts] More refactoring for greater code reuse
2016-08-16 10:41:28 +02:00
badlogic
e72c9030eb
[ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends
2016-08-16 10:27:50 +02:00
badlogic
3b90df58a5
[ts] Added canvas backend stub
2016-08-16 10:00:23 +02:00
badlogic
6d041c8229
Merge branch 'master' of https://github.com/esotericsoftware/spine-runtimes
2016-08-16 09:57:47 +02:00
badlogic
ff99201db5
[ts] Added bash script to build all bundles
2016-08-16 09:57:41 +02:00
NathanSweet
c5d3d84f71
Better disable inherit rotation.
...
But not good, flips with negative scale.
2016-08-15 16:19:33 +02:00
John
f71afac880
[unity] SkeletonUtilityBoneInspector cleanup+fixes
2016-08-15 20:18:09 +08:00
NathanSweet
3160077207
Fixed Skeleton copy constructor.
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It wasn't copying each bone's children.
2016-08-14 08:09:58 +02:00
NathanSweet
5a7cbf0a41
Removed world sign.
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Doesn't make sense to compute a value that the runtime no longer uses and is unlikely for application code to need. If application code does need it, it's trivial to walk up the bone hierarchy and calculate it.
2016-08-13 20:08:07 +02:00
NathanSweet
5a45d3df30
Fixed IK constraint child bone using uninitialized world transform to calculate applied transform.
2016-08-13 19:57:23 +02:00
NathanSweet
217aa60c4f
Finished "applied transform" for arbitrary constraint order.
2016-08-13 08:38:41 +02:00
badlogic
b8509d7b8d
[ts] Fixed core tsconfig, excluding widget.js
2016-08-12 10:48:28 +02:00
Nathan Sweet
698c4a1661
[ts] Added spine-ts runtime for TypeScript and JavaScript
2016-08-12 09:28:50 +02:00
NathanSweet
b7c9a1cc20
Always apply blend mode, let batch ignore unnecessary changes.
...
closes #477
2016-08-12 07:43:13 +02:00
NathanSweet
438f0028b2
Experimental disable inherit rotation.
2016-08-12 07:40:59 +02:00
NathanSweet
94dcbf4125
[c] Reverted vertexCount sanity. badlogic was right, it's more complex than it seems! See #669
2016-08-10 19:48:52 +02:00
NathanSweet
942cf272fa
[c] Sanity for vertexCount.
2016-08-10 18:13:38 +02:00
badlogic
11941cfe0b
[c] Proper fix for #666 , VertexAttachment#verticesCount means #vertices for box and path attachment, but means something else for mesh attachments.
2016-08-10 11:15:48 +02:00
badlogic
5784a46512
[c] Vertex count is more complicated than thought, reverted last commit
2016-08-10 11:09:29 +02:00
badlogic
8fbe0ccd07
[c] Closes #666 (number of the beast), vertex count for non-weighted meshes was incorrect
2016-08-10 11:07:47 +02:00
NathanSweet
000a06ee09
Fixed bounding box vertices length.
2016-08-09 21:41:02 +02:00
NathanSweet
72802fd62f
Merge remote-tracking branch 'origin/master'
2016-08-09 21:29:12 +02:00
NathanSweet
fce9f56a18
Updated examples.
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#664
2016-08-09 21:29:01 +02:00
NathanSweet
1459abcb06
Constraint order WIP.
2016-08-09 21:24:54 +02:00
pharan
384889cf7a
[unity] Fix Drag and Drop menu for SkeletonGraphic + hierarchy icons.
2016-08-09 19:51:50 +08:00
badlogic
ddb7e52a41
[starling] Closes #662 . Each region attachment receives a renderObject which is a Starling Image. A Starling Image is essentially like a libGDX region, holding a texture and uvs. When two slots share the same region attachment, we run into issues. E.g. if the slots differ in color, the shared Image color will be set to the last slot being drawn. Since Starling does batching, stuff breaks.
2016-08-09 11:06:11 +02:00
NathanSweet
d27e1cd845
Merge remote-tracking branch 'origin/master'
2016-08-09 01:37:47 +02:00
NathanSweet
b1cb7faa84
[libgdx] Added Skin method to iterate attachments.
2016-08-09 01:35:15 +02:00
John
205c65e8d8
[unity] Add hierarchy icons to prefs.
2016-08-08 21:27:50 +08:00
NathanSweet
6705dcd02a
[js] Fixed SkeletonBounds.
2016-08-08 05:11:30 +02:00
Nathan Sweet
076ed0b401
Update README.md
2016-08-07 02:30:03 +02:00
Nathan Sweet
6678f6b031
Update README.md
2016-08-07 02:29:36 +02:00
pharan
a2abf956be
[unity] Mark and make hierarchy icons easy to opt-out for users with complex scenes.
2016-08-05 18:31:24 +08:00
pharan
35a7a7be76
[unity] Fix SkeletonRenderSeparator edit mode refresh.
2016-08-05 18:30:14 +08:00
badlogic
819bb4cf0c
[cocos2d-x] Closes #650 , don't deep copy data read from file on cocos2d-x 3.12+
2016-08-05 10:09:07 +02:00
Mario Zechner
2b29f9b5b6
Merge pull request #659 from ricardoquesada/issue_650
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[cocos2d-x] Apply PR #650 correctly
2016-08-05 10:07:04 +02:00
NathanSweet
2dee5d6103
[libgdx] New math for disable inherit scale.
...
More stable (fixes rotation with negative scale) but slightly different behavior: scaling parent bones can cause the rotation to change on a bone with disable inherit scale. This seems like sane behavior though, so likely worth the change. More here:
http://esotericsoftware.com/forum/Disabling-inherit-scale-breaks-rotation-v3-4-0-1-6757
2016-08-05 01:42:24 +02:00
NathanSweet
81a4e3ea1d
[libgdx] SkeletonRendererDebug draws direction for zero length bones.
2016-08-05 01:35:52 +02:00
NathanSweet
bc629cec11
[libgdx] Removed Slot#attachmentName.
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Decided lazy attachment look up was premature optimization.
2016-08-05 01:35:18 +02:00
NathanSweet
be01e0aae3
Merge branch 'master' into dev
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# Conflicts:
# spine-libgdx/spine-libgdx-tests/assets/spineboy/spineboy.json
# spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java
2016-08-05 01:22:08 +02:00
badlogic
d5ba507ebb
[starling] Closes #662 , had outdated .swcs used by user. Works as intended
2016-08-04 10:45:23 +02:00
Mario Zechner
9299e44323
Merge pull request #660 from samael65535/patch-1
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fix Wrong URL
2016-08-03 14:36:28 +02:00
samael
6241a19839
fix Wrong URL
2016-08-03 12:32:23 +08:00
Ricardo Quesada
55c576e560
fix: applies PR #650 correctly
...
instead of passing and `int` to `takeData()` it passes a `ssize_t`
preventing a possible stackoverflow certain 64-bit platforms
2016-08-02 16:05:49 -07:00
John
edc8f6e908
[unity] Fix SkeletonDataAssetInspector GUILayout
2016-08-02 21:37:10 +08:00
badlogic
c8b72e382f
[cocos2d-x] Closes #580 , temporary storage of color was wrong in SkeletonRenderer
2016-08-02 10:42:55 +02:00
pharan
18d7229b5d
[Unity] Fix SkeletonGraphic incompatible version fallback.
2016-08-02 16:30:21 +08:00
badlogic
2a32c3e113
[cocos2d-x] Closes #612 , added SkeletonBatch::destroyInstance for testing purposes
2016-08-01 12:16:43 +02:00