NathanSweet
dd27ee184c
Changed Spine export format.
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There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.
cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
9412949ae0
Fixed skins and color/image timelines.
2013-04-03 17:13:45 +02:00
NathanSweet
ca163b5e52
Moar refuctoring. All the refuctorings are belong to Spine.
2013-04-02 02:47:11 +02:00
NathanSweet
dfd090d220
Allow spine-c to be compiled as C++.
2013-04-01 20:21:07 +02:00
NathanSweet
6af401e888
Refactored loading files.
2013-04-01 19:23:26 +02:00
NathanSweet
c170c3114b
Docs, cleanup.
2013-04-01 14:37:19 +02:00
NathanSweet
fe37451f93
Cleanup, docs.
2013-03-31 20:40:57 +02:00
NathanSweet
a3f23dd4bf
Refactoring for cleaner OOP.
2013-03-31 20:09:37 +02:00
NathanSweet
7707f3517f
License headers.
2013-03-30 19:12:33 +01:00
NathanSweet
596b515e66
Refactoring.
2013-03-30 04:14:51 +01:00
NathanSweet
103cd30758
Extension stuff seems to be shaping up nicely!
2013-03-29 22:12:57 +01:00
NathanSweet
40835845be
Added Animation.
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OOP in C is a cold, dark place.
2013-03-29 04:06:43 +01:00
NathanSweet
de53ad3f4f
Added Atlas.
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Compiles with C89.
Minor refactoring.
2013-03-29 00:26:51 +01:00
NathanSweet
32a9a09831
WIP C runtime.
2013-03-28 04:22:39 +01:00