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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-15 03:21:35 +08:00
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5,663 Commits 17 Branches 33 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
2b4c2bcf94 [ts][webgl][widget] Fixed WebGL context loss in WebGL and widget backend. See CHANGELOG for details. 2017-04-18 15:37:44 +02:00
NathanSweet
c0fdc454a2 Fixed inconsistent newlines.
License header was followed by \n\n and files ended with \n. Changed to \r\n.
2016-10-15 23:45:16 +02:00
badlogic
5aa27771c3 [runtimes] Updated ALL sources to use latest Spine Runtimes License v2.5. Manually checked all the things... 2016-10-13 15:12:05 +02:00
badlogic
830a2ad040 [ts] Added playback controls to demos 2016-08-26 11:29:02 +02:00
badlogic
a69aec8a76 [ts] Added various helper classes to make writing demos easier 2016-08-24 15:58:31 +02:00
badlogic
22cc0993f7 [ts] Added AssetManager subclasses for WebGL and Canvas backend 2016-08-16 15:47:17 +02:00
badlogic
e72c9030eb [ts] Refactored AssetManager and TextureAtlas to be in core/ package for sharing between backends 2016-08-16 10:27:50 +02:00
Nathan Sweet
698c4a1661 [ts] Added spine-ts runtime for TypeScript and JavaScript 2016-08-12 09:28:50 +02:00
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