badlogic
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9087ed61ae
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[ts] Updated parser to new atlas format
Not quite working yet.
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2020-12-28 12:11:25 +01:00 |
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badlogic
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88f0d98dd2
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[ts] Finished 4.0 port. See #1796
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2020-11-27 17:53:27 +01:00 |
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Nathan Sweet
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98a6c8f696
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Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
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2020-10-10 16:22:40 -07:00 |
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badlogic
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5d974e4480
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Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375.
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2019-06-13 15:58:16 +02:00 |
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badlogic
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3aa14d9b86
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[ts] Ported skin bones/constraints changes. See #1346.
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2019-06-04 15:53:34 +02:00 |
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badlogic
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c95af40579
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Updated all exports, using PMA now where possible in all examples. Did not update UE4 and Unity assets, these need to be updated manually.
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2018-11-15 10:58:30 +01:00 |
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badlogic
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4b66fffcd7
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[cpp] Updated samples to include stretch IK flag, implemented stretchy IK for C++.
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2018-08-14 14:30:11 +02:00 |
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badlogic
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1b9762a54f
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[webgl] Added PMA & tint black test.
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2017-09-25 14:21:48 +02:00 |
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