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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-26 22:49:01 +08:00
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8,137 Commits 19 Branches 33 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
Mario Zechner
4239af0a1a [godot] Fix up formatter. 2022-05-31 12:29:25 +02:00
Mario Zechner
b96db92250 [godot] Fixes for latest Godot master commits. 2022-05-05 15:26:16 +02:00
badlogic
323a8b9299 [godot] Fix SpineAnimationTrack and SpineSlotNode for 4.x 2022-04-27 14:54:23 +02:00
badlogic
4c417dd2c2 [godot] Rework invalidation of native spine objects, add unit test. 2022-04-26 23:34:57 +02:00
badlogic
e807ef406c [godot] Prepare all classes for proper native object handling based on signals. 2022-04-26 17:04:00 +02:00
badlogic
5cd4b1410b [godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes. 2022-04-25 22:22:12 +02:00
Mario Zechner
ccc43a3864 [godot] 4.x compatibility. 2022-04-21 02:40:26 +02:00
Mario Zechner
ca0d9ad740 [godot] Clean-up SpineSkeleton. 2022-04-19 18:52:22 +02:00
Mario Zechner
676a7443dd [godot] Clean-up SpinePathConstraintData, rename common.h 2022-04-19 17:39:58 +02:00
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