Mario Zechner
|
55b6f43d9b
|
[godot] Added mesh based renderer, slower than cavvas_item_add_triangle_array due to no batching.
|
2023-02-17 11:17:15 +01:00 |
|
Mario Zechner
|
b80b57b380
|
[godot] FIx 4.0 compilation errors.
|
2023-02-16 13:51:00 +01:00 |
|
badlogic
|
1aed9a2aa4
|
[godot] Fix 3.5 compilation after renderer reworking.
|
2023-02-14 15:37:21 +01:00 |
|
Mario Zechner
|
2751d76426
|
[godot] Closes #2245, adds mesh based rendering for Godot 4.0, improving performance 100x fold.
|
2023-02-13 14:55:33 +01:00 |
|
Mario Zechner
|
7a861dc605
|
[godot] Preparation work for mesh-based rendering.
|
2023-02-13 06:49:56 +01:00 |
|
Mario Zechner
|
7ef8ca40f4
|
[godot] Closes #2239, debug rendering of root bone.
|
2023-02-10 23:19:57 +01:00 |
|
badlogic
|
2113751ac8
|
[godot] Closes #2119, meshes are now drawn on window resizing as well.
|
2023-02-07 17:57:41 +01:00 |
|
Mario Zechner
|
3e1b2b10cb
|
[godot] Added single skin previewing for SpineSprite in editor.
|
2022-07-25 15:16:19 +02:00 |
|
Mario Zechner
|
68b59271bb
|
[godot] Backport to 4.1
|
2022-07-18 10:27:42 +02:00 |
|