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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2025-12-20 17:26:01 +08:00
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5,838 Commits 17 Branches 33 Tags
Commit Graph

5 Commits

Author SHA1 Message Date
Harald Csaszar
cd3b9816c2 [xna] Fixed an example shader fx compile error (occurring under some setups) at a pow() call. 2021-03-22 15:16:43 +01:00
Harald Csaszar
e1274f096d [xna] Added normalmap support via SpineEffectNormalmap and added support for loading multiple texture layers following a suffix-pattern. Closes #1645. 2020-03-20 19:37:39 +01:00
Harald Csaszar
1d824358d1 [xna] Added example SpineEffectOutline.fx to show how to achieve outlines in xna. 2020-02-18 20:01:55 +01:00
badlogic
791d813bf1 [cs][xna] Fixed tint black, see #1003. Opened up Triangulator and SkeletonClipping for debug rendering. 2017-10-13 14:12:57 +02:00
badlogic
8fd8cfbf46 [xna] Added two color tinting, support for arbitrary Effects to be set on SkeletonRenderer 2017-05-24 16:31:37 +02:00
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