badlogic
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a3a0648ce7
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[cpp] Fixes completion event firing for 0 duration animations. See #1112.
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2018-05-16 11:52:28 +02:00 |
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badlogic
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0bbcd971e9
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Ported first batch of last changes to runtimes.
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2018-04-20 13:58:39 +02:00 |
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badlogic
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bd665df1d3
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[cpp] Cleaned up API.
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2018-03-05 16:58:12 +01:00 |
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badlogic
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e4a029e1a7
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[cpp] Added VertexEffect.
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2018-03-05 16:08:17 +01:00 |
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badlogic
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9ceec41432
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[cpp] Removed toString, fixed up remaining memory leaks in clipping and animation state code.
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2018-03-05 14:32:09 +01:00 |
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badlogic
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9cdf4c69ed
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[cpp] Formatting & cleanup
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2018-02-28 15:49:30 +01:00 |
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badlogic
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99d3e15a18
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[cpp] Fixed all the things by calloc'ing instead of allocing...
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2018-02-26 16:34:43 +01:00 |
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badlogic
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7a18b81226
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[cpp] Added toString method for SpineObjects, fixed up math, fixed up IKConstraint.
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2018-02-23 15:45:45 +01:00 |
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badlogic
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6e8f0eaa27
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[cpp] More SkeletonBinary fixes.
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2018-02-22 17:02:59 +01:00 |
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badlogic
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a8fd3e14be
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[cpp] Fixed up binary reader, added debug extension for memory profiling, fixed up RTTI usage, fixed update cache sorting.
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2018-02-22 15:31:28 +01:00 |
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badlogic
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ed7dc4ea93
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[cpp] Added preliminary SFML backend, fixed up a few APIs.
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2018-02-21 17:52:56 +01:00 |
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badlogic
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6f6db39f64
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[cpp] Added spine.h
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2018-02-06 14:13:40 +01:00 |
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badlogic
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2137dddf3b
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[sfml] Added cpp backend, refactored build.
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2018-02-05 13:52:37 +01:00 |
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