364 Commits

Author SHA1 Message Date
NathanSweet
af67a799d9 Fixed issue #58 2013-06-04 17:02:59 +02:00
Paxton Hare
bb30f8130e fixing wrong timeline being pushed to array 2013-05-30 05:00:13 -04:00
NathanSweet
22fabe8769 Forgot to flip the root bone for some runtimes since the skeleton is now placed separately from the root bone. 2013-05-28 18:22:06 +02:00
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
3736352c09 Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
#43
2013-05-08 13:01:10 +02:00
NathanSweet
4051dedd22 Minor fixes. 2013-05-07 01:13:34 +02:00
NathanSweet
591b21c8ea Minor fixes. 2013-05-06 18:44:48 +02:00
NathanSweet
64fd34ba94 Fixed flip x/y for root bone. 2013-05-06 14:26:23 +02:00
NathanSweet
ab54939e9b Better JSON code. 2013-05-05 21:11:36 +02:00
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
09aa13c643 Added Atlas and Flash rendering to spine-as3. 2013-05-04 11:41:49 +02:00
NathanSweet
b73132f910 Fixed rootBone. 2013-05-01 13:01:27 +02:00
NathanSweet
131cdbd576 AS3 and Starling runtimes. 2013-04-30 19:18:39 +02:00