18 Commits

Author SHA1 Message Date
NathanSweet
f935a4ede0 License headers. 2013-04-11 10:42:24 +02:00
NathanSweet
e56050e3a7 Better class extension. 2013-04-11 06:06:23 +02:00
NathanSweet
a624c637c7 Added updateQuad and boundingBox. 2013-04-08 19:02:58 +02:00
NathanSweet
5bab2830a9 Fixed texture atlas capacity expansion. 2013-04-08 04:26:15 +02:00
NathanSweet
9f198b4998 Fixed cocos2d for ARC. Issue #24 2013-04-06 19:00:26 +02:00
NathanSweet
a165849d6e Clean up. 2013-04-06 18:27:51 +02:00
NathanSweet
8b8896bbeb Fixed fo C++, really this time.
Fixed iOS project.
2013-04-06 17:57:45 +02:00
NathanSweet
fa53aad63f Fixed for C++. 2013-04-06 13:40:44 +02:00
NathanSweet
c9fbe938b8 Added ifdefs for C++. 2013-04-05 22:37:06 +02:00
NathanSweet
9af1e9d9b0 Added asserts. 2013-04-05 16:24:08 +02:00
NathanSweet
6780447b83 Fancier C++/ObjC APIs to avoid C API with simple usage.
NSString instead of cstr for ObjC.
2013-04-04 17:12:21 +02:00
NathanSweet
dd27ee184c Changed Spine export format.
There are no longer separate animation files, they are now inside the skeleton file. This means there is just one file to manage, which is cleaner. Now that animations are stored in SkeletonData, they can be looked up by name which leads to cleaner runtime APIs.

cocos2d and cocos2d-x runtimes got a cleaner ObjC/C++ API.
2013-04-04 04:00:45 +02:00
NathanSweet
a398fe6201 Atlas now prefixes images referenced in the atlas file with the directory containing the atlas file. 2013-04-03 03:37:52 +02:00
NathanSweet
4bf3dde6c3 Stupid Xcode and its space indentation! 2013-04-03 03:02:58 +02:00
NathanSweet
b58d02ee4b Added animation state usage to example. 2013-04-02 18:45:47 +02:00
NathanSweet
0c1c0a3dc6 Separate projects for mac and ios. 2013-04-02 15:23:20 +02:00
NathanSweet
9cda83aba8 Added CCBlendProtocol. 2013-04-02 05:24:25 +02:00
NathanSweet
567d076f78 Runtime for cocos2d-iphone. 2013-04-02 05:14:11 +02:00