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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-04 22:34:53 +08:00
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4,518 Commits 17 Branches 33 Tags
Commit Graph

13 Commits

Author SHA1 Message Date
badlogic
c0694bf14b [csharp] Clipping fix, see #1219 2018-12-05 16:30:28 +01:00
pharan
a5eed13591 [csharp] Some cleanup. 2017-10-19 16:15:27 +08:00
badlogic
791d813bf1 [cs][xna] Fixed tint black, see #1003. Opened up Triangulator and SkeletonClipping for debug rendering. 2017-10-13 14:12:57 +02:00
pharan
4abea9e4ad [csharp] Reduce access to internal methods. 2017-08-23 18:49:27 +08:00
badlogic
a5d2519f86 [xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue. 2017-07-21 15:54:55 +02:00
pharan
f3cf2889b6 [csharp] Fix whitespace. 2017-07-20 14:32:25 +08:00
pharan
c7cb29c779 [csharp] Translate libGDX labeled continue. 2017-04-30 21:34:42 +08:00
pharan
4c043c0eb6 [csharp] Minor formatting changes. 2017-04-30 21:33:44 +08:00
badlogic
c542fb3d91 [csharp] Separated triangulation and convex decomposition 2017-04-21 10:46:02 +02:00
badlogic
41f2e206d6 [xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet 2017-04-19 16:35:26 +02:00
badlogic
cd788ebbba [csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity 2017-04-19 15:38:51 +02:00
badlogic
4cd5ccc5b8 [csharp] Fixed port of ConvexDecomposer, SkeletonClipping 2017-04-19 15:15:37 +02:00
badlogic
63c3a48014 [csharp] Added clipping attachment, loading and subs for clipping code 2017-04-19 14:14:09 +02:00
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