badlogic
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c0694bf14b
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[csharp] Clipping fix, see #1219
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2018-12-05 16:30:28 +01:00 |
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pharan
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a5eed13591
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[csharp] Some cleanup.
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2017-10-19 16:15:27 +08:00 |
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badlogic
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791d813bf1
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[cs][xna] Fixed tint black, see #1003. Opened up Triangulator and SkeletonClipping for debug rendering.
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2017-10-13 14:12:57 +02:00 |
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pharan
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4abea9e4ad
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[csharp] Reduce access to internal methods.
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2017-08-23 18:49:27 +08:00 |
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badlogic
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a5d2519f86
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[xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue.
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2017-07-21 15:54:55 +02:00 |
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pharan
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f3cf2889b6
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[csharp] Fix whitespace.
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2017-07-20 14:32:25 +08:00 |
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pharan
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c7cb29c779
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[csharp] Translate libGDX labeled continue.
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2017-04-30 21:34:42 +08:00 |
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pharan
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4c043c0eb6
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[csharp] Minor formatting changes.
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2017-04-30 21:33:44 +08:00 |
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badlogic
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c542fb3d91
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[csharp] Separated triangulation and convex decomposition
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2017-04-21 10:46:02 +02:00 |
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badlogic
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41f2e206d6
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[xna] Added clipping to SkeletonMeshRenderer, doesn't quite work yet
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2017-04-19 16:35:26 +02:00 |
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badlogic
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cd788ebbba
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[csharp] Refactored SkeletonClipping, spits out vertices and uvs separately so it can be easily reused in XNA and Unity
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2017-04-19 15:38:51 +02:00 |
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badlogic
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4cd5ccc5b8
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[csharp] Fixed port of ConvexDecomposer, SkeletonClipping
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2017-04-19 15:15:37 +02:00 |
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badlogic
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63c3a48014
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[csharp] Added clipping attachment, loading and subs for clipping code
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2017-04-19 14:14:09 +02:00 |
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