Davide Tantillo
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e155ffdf93
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[ts][phaser-v4] Get correct matrix when context is rendering into framebuffer. See #3009.
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2026-01-16 12:46:25 +01:00 |
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Davide Tantillo
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875c06caea
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[ts][phaser-v4] Prevent Spine game object to clear webgl. See #3008.
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2026-01-13 15:34:56 +01:00 |
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Mario Zechner
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97d49b37b7
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License header update
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2025-05-26 13:24:06 +02:00 |
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Davide Tantillo
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15766e8ef2
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[ts][phaser-v3][phaser-v4] Fixed gameobject position when it is rotated.
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2025-04-23 17:06:06 +02:00 |
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Davide Tantillo
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62b5fc9e86
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[ts][phaser-v3][phaser-v4] Aligned bounds and skeleton when gameobject origin is moved. Add AABBRectangleBoundsProvider.
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2025-04-23 12:26:32 +02:00 |
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Davide
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b2c12b9d06
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[ts][phaser-v3][phaser-v4] New runtime for phaser-v4. Moved phaser to phaser-v3 (#2815)
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2025-04-16 17:01:53 +02:00 |
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