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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-03-01 13:19:08 +08:00
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6,934 Commits 18 Branches 33 Tags
Commit Graph

8 Commits

Author SHA1 Message Date
Harald Csaszar
9882fe1da3 [unity] Fixed straight blend mode material templates which were setup as PMA. Closes #2084. 2022-05-18 15:11:17 +02:00
Harald Csaszar
6a3fb6a42a [unity] Added warnings when Spine Preferences - Texture Atlas Settings PMA and blend mode materials PMA do not match. Added straight alpha blend modes material templates. 2022-02-28 16:14:44 +01:00
Harald Csaszar
91f7969cdc [csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676. 2021-09-14 17:12:50 +02:00
Mario Zechner
d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 2021-08-18 18:59:53 +02:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
Harald Csaszar
09b8d8c3aa [unity] BlendModeMaterialAsset and it's instance Default BlendModeMaterials.asset now have Apply Additive Material set to true by default in order to apply all blend modes by default. 2019-07-16 22:39:30 +02:00
Harald Csaszar
59746ccbf6 [unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup. 2019-07-16 20:01:47 +02:00
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