Mario Zechner
8688bbc5ee
[ts] released 4.0.20
2022-02-02 12:16:09 +01:00
Mario Zechner
0744b4c12d
[ts] Released 4.0.19
2022-01-26 20:31:12 +01:00
Mario Zechner
0db427be00
[ts] Update package-lock.json.
2022-01-26 20:28:50 +01:00
Mario Zechner
a0325198ca
[ts] Released version 4.0.18
2022-01-24 22:21:19 +01:00
MikalDev
b1d396cf55
feat (loadTextureAtlas) add option to use file alias ( #2019 )
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For Construct 3, in preview mode, the texture file names are changed to blobs with completely different filenames. So, loadTextureAtalas will not work because the file names don't match the page.name. When Construct 3 is not in preview mode, the normal file names will match the page.name.
To get around this issue, added an optional parameter to loadTextureAtlas, fileAlias, this will allow the Construct 3 plug-in to create a fileAlias object which maps between page.name and the C3 project file names, whether they are aliased or not. If this is not needed, the function performs as it did before.
Co-authored-by: MikalDev <keg@kindeyegames.com>
2022-01-19 15:31:23 +01:00
Mario Zechner
3bace5406e
[ts] Update version to 4.0.17
2021-12-15 15:01:37 +01:00
Mario Zechner
77575a66d1
[ts] Updated to version 4.0.16.
2021-11-04 17:26:57 +01:00
badlogic
5a6b9fcae4
[ts] Updated to version 4.0.15
2021-10-20 00:15:27 +02:00
badlogic
38cc19f16d
[ts][threejs] Added multi-page atlas and blend modes support
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Also updated to latest ThreeJS release and some clean-up.
2021-10-20 00:09:31 +02:00
Mario Zechner
a3f463a416
[ts] Update package-lock.json.
2021-09-28 09:21:03 +02:00
Mario Zechner
deeb845011
[ts] Removed logging from CameraController, update to version 4.0.14.
2021-09-20 21:16:52 +02:00
Mario Zechner
168bea6fdb
[ts] Updated to version 4.0.13
2021-09-18 23:20:30 +02:00
Mario Zechner
52b9d236a1
[ts] Updated to version 4.0.12
2021-09-18 23:12:34 +02:00
badlogic
f7b4036daf
[ts] Updated to version 4.0.11
2021-09-17 02:53:07 +02:00
badlogic
2f55c53ee8
[ts] Update version to 4.0.10
2021-09-17 02:32:07 +02:00
Mario Zechner
634e041ed8
[ts] Version 4.0.9.
2021-09-14 02:13:49 +02:00
Mario Zechner
81ffa13d2d
[ts] Version 4.0.8.
2021-09-14 02:05:28 +02:00
Mario Zechner
21fa3c3e5f
[ts] Updated spine-ts version to 4.0.7
2021-09-07 21:09:34 +02:00
Mario Zechner
0dc66e2e5a
[ts] Updated spine-ts version to 4.0.6
2021-09-07 21:04:46 +02:00
Mario Zechner
9e4ee3d2af
[ts] Updated spine-ts version to 4.0.5
2021-09-07 15:40:49 +02:00
badlogic
91a8b6a100
[ts] Added SpineCanvas, a simpler way to render via spine-webgl
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Rewrote mix-and-match example as well as barebones example to illustrate usage.
2021-09-07 00:57:52 +02:00
Mario Zechner
8797e3c152
[ts] Update GH Action Node version.
2021-09-01 13:41:05 +02:00
Mario Zechner
3d3589f265
[ts] Refactor build, don't commit artifacts
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npm install will automatically build everything necessary for local development and viewing the examples.
2021-09-01 11:09:31 +02:00
Mario Zechner
5e0006863a
[ts] Update version to 4.0.2
2021-09-01 09:46:23 +02:00
Mario Zechner
de6cee955b
[ts] Remove old namespaces, dev build
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Previously, we'd export to global objects called spine.canvas, spine.webgl, spine.threejs. Going forward, all Spine APIs will be hosted by the global spine object when the runtime is used straight from the bundled .js files in the build/ folder. This is a minor change with a simple fix on the user side, i.e. replace spine.canvas. with spine.
2021-08-27 18:48:17 +02:00
Mario Zechner
ef6f2efb1a
[ts] Fix minification of player and threejs backends.
2021-08-27 00:23:02 +02:00
Mario Zechner
17c342ac61
[ts] Modularize player, add package.json files, fix up module paths.
2021-08-25 21:00:17 +02:00
Mario Zechner
79f0abf765
[ts] Refactor module resolution, switch to esbuild
2021-08-25 19:30:46 +02:00
Mario Zechner
ca6b3d0bac
[ts] Modularize spine-canvas, fixup rollup setup
2021-08-25 01:32:39 +02:00
Mario Zechner
3c2d39a936
Use rollup.js to generate a UMD bundle for spine-core.
2021-08-20 18:36:55 +02:00
Mario Zechner
474dae82a0
ES2015 modulification of spine-ts core.
2021-08-20 16:24:10 +02:00