15 Commits

Author SHA1 Message Date
Mario Zechner
95527b630a [c] Added void* userData field to spTrackEntry. Can be fetched in listeners. 2017-02-02 10:56:46 +01:00
badlogic
cde9b3e89d [ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support 2017-01-31 14:12:20 +01:00
badlogic
c2cfbc6cb8 [c] Made kvec.h use Spine FREE/MALLOC so custom allocators need only be injected in a single place. Thanks @Rattenhirn. 2017-01-23 10:45:24 +01:00
caiocsabino
0b74269207 NDK wouldn't compile unless some type casts in AnimationState.c and Skeleton.c were explicitly declared (#813) 2017-01-09 14:22:46 +01:00
badlogic
45b5935483 [c] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08 2016-12-28 21:31:30 +01:00
badlogic
fe33e912c6 [c] Fix for clearTracks, see #805 2016-12-15 13:32:44 +01:00
badlogic
31b5011acf [c] Fixes memory leak in SkeletonBinary.c. Closes #796 2016-12-12 09:31:30 +01:00
badlogic
e8fa99557e [c] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1 2016-12-06 13:49:35 +01:00
badlogic
27bd17f067 [c] IK bend direction had a sign conversion issue in SkeletonBinary when using -funsigned-char. Closes #794. 2016-12-05 18:24:20 +01:00
badlogic
dfd0410acb [c] Ported latest AnimationState changes. See #792 2016-12-02 15:43:58 +01:00
taigacon
9fedf6877a Fix a bug caused a crash on VS2013 or later when in Debug mode if there is any Unicode chars such as Chinese in Atlas file. (#788) 2016-12-02 15:06:50 +01:00
badlogic
6fe1e8fa68 [c] Fixed rotation timeline handling in AnimationState. Fixed main.cpp missing a break 2016-11-29 13:27:15 +01:00
badlogic
0d444eb5de [c] Ported latest AnimationState changes 2016-11-28 16:44:16 +01:00
badlogic
4e0fdc022b [c] Another sigseg fix in AnimationState 2016-11-28 16:27:48 +01:00
badlogic
387b0afb80 [c] Added spine-c-tests (thanks @jpoag), fixed up CMake build 2016-11-28 16:00:46 +01:00