Mario Zechner
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95527b630a
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[c] Added void* userData field to spTrackEntry. Can be fetched in listeners.
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2017-02-02 10:56:46 +01:00 |
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badlogic
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cde9b3e89d
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[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
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2017-01-31 14:12:20 +01:00 |
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badlogic
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c2cfbc6cb8
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[c] Made kvec.h use Spine FREE/MALLOC so custom allocators need only be injected in a single place. Thanks @Rattenhirn.
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2017-01-23 10:45:24 +01:00 |
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caiocsabino
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0b74269207
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NDK wouldn't compile unless some type casts in AnimationState.c and Skeleton.c were explicitly declared (#813)
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2017-01-09 14:22:46 +01:00 |
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badlogic
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45b5935483
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[c] Ported fix from f3dbc650f83ae698443bb34ad4034dad9946fa08
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2016-12-28 21:31:30 +01:00 |
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badlogic
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fe33e912c6
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[c] Fix for clearTracks, see #805
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2016-12-15 13:32:44 +01:00 |
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badlogic
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31b5011acf
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[c] Fixes memory leak in SkeletonBinary.c. Closes #796
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2016-12-12 09:31:30 +01:00 |
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badlogic
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e8fa99557e
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[c] Ported latest AnimationState changes, see c512ee5d595076842cbb12d95a3a7f06792b81d1
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2016-12-06 13:49:35 +01:00 |
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badlogic
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27bd17f067
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[c] IK bend direction had a sign conversion issue in SkeletonBinary when using -funsigned-char. Closes #794.
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2016-12-05 18:24:20 +01:00 |
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badlogic
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dfd0410acb
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[c] Ported latest AnimationState changes. See #792
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2016-12-02 15:43:58 +01:00 |
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taigacon
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9fedf6877a
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Fix a bug caused a crash on VS2013 or later when in Debug mode if there is any Unicode chars such as Chinese in Atlas file. (#788)
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2016-12-02 15:06:50 +01:00 |
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badlogic
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6fe1e8fa68
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[c] Fixed rotation timeline handling in AnimationState. Fixed main.cpp missing a break
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2016-11-29 13:27:15 +01:00 |
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badlogic
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0d444eb5de
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[c] Ported latest AnimationState changes
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2016-11-28 16:44:16 +01:00 |
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badlogic
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4e0fdc022b
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[c] Another sigseg fix in AnimationState
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2016-11-28 16:27:48 +01:00 |
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badlogic
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387b0afb80
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[c] Added spine-c-tests (thanks @jpoag), fixed up CMake build
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2016-11-28 16:00:46 +01:00 |
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