15 Commits

Author SHA1 Message Date
Nathan Sweet
43a3176db2 [libgdx] Reorder static public qualifiers. 2025-06-01 09:47:22 -04:00
Nathan Sweet
cab5944663 [libgdx] SlotPose and other refactoring. 2025-04-15 12:09:40 -04:00
Nathan Sweet
71ef2d5f98 [libgdx] Separate pose and applied for bones, slots, and constraints, sliders WIP. 2025-04-12 22:09:24 -04:00
Nathan Sweet
f08d58dc98 License header update. 2025-04-05 13:42:13 -04:00
Luke Ingram
e9cce58a1f [libgdx] Updates the Spine Runtimes License Agreement date, updates links to documentation. 2024-12-09 19:02:05 -04:00
Nathan Sweet
55550c3490 [libgdx] Added skeleton.update(delta) to examples, even when physics is not used. 2024-01-18 09:57:20 -04:00
Nathan Sweet
4116af02fa [libgdx] Added a Physics enum to updateWorldTransform and Updateable#update to control how physics and other non-deterministic updates are applied. 2023-09-28 16:35:25 -04:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
90537ca2d9 [libgdx] Gradleify all projects, switch to LWJGL3
# Conflicts:
#	spine-libgdx/build.gradle
2022-01-23 21:09:52 +01:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Nathan Sweet
4f73fbbb39 [libgdx] Fixed applying a constraint reverting changes from other constraints.
Previously: When a bone in the update cache is updated, the local transform is used. This causes any applied transform to be lost, losing the pose from any previously applied constraints.

After this commit: Before processing the update cache, first all bones applied transform is set to the local transform. Next, when a bone in the update cache is updated, the applied transform is used. This keeps the pose from any previously applied constraints. Additionally, instead of using the `appliedValid` flag, the applied transform is always updated after making changes to the world transform.

Forum discussion:
http://esotericsoftware.com/forum/Editor-Parent-constraint-order-breaks-child-constraints-15774?p=69494#p69494
2021-05-25 13:12:55 -04:00
Nathan Sweet
4ecca69cff [libgdx] Added FboTest. Use ScreenUtils#clear. 2021-03-15 12:37:16 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
656b08a32e [cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener(). 2019-10-28 14:07:25 +01:00
badlogic
b9f8fb3b9e [libgdx] Added mouse following IK example. See #1532. 2019-10-24 16:49:53 +02:00