17 Commits

Author SHA1 Message Date
Davide Tantillo
9482f60ccf [ts] 4.3 porting WIP. 2025-06-20 12:00:04 +02:00
Davide Tantillo
a2547097c2 [ts] Port to 4.3 (WIP) 2025-05-29 17:35:17 +02:00
Nathan Sweet
f08d58dc98 License header update. 2025-04-05 13:42:13 -04:00
Davide Tantillo
8711e55672 [ts] Small refactor alignment with reference runtime. 2025-04-01 14:40:11 +02:00
Mario Zechner
9d4d86ced3 [ts] Attempt to fix incompatibility with Node's ESM implementation. See #2407 2023-11-06 12:42:00 +01:00
Mario Zechner
d5326a9823 Revert "split webgl blendmodes into separate destination color/alpha values (#2347)"
This reverts commit 07c05431bf8754415736052046123a97ab475d2c.

# Conflicts:
#	spine-ts/spine-webgl/src/SkeletonRenderer.ts
2023-09-13 19:43:45 +02:00
spayton
07c05431bf
split webgl blendmodes into separate destination color/alpha values (#2347) 2023-09-04 10:40:16 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
c19194ac7d [ts] Closes #2207, updates threejs to latest. 2022-11-28 09:09:46 +01:00
Mario Zechner
e4372e5329 [ts] Enable TS strict mode. Closes #2058 2022-04-07 21:24:48 +02:00
Mario Zechner
81927051ff [ts] Port of sequence attachments, see #1956
SkeletonJson parsing of sequence timelines incomplete. Untested.
2021-10-13 01:14:58 +02:00
Bastiaan
08dd033e51
SkeletonDebugRenderer fix in drawBones (#1965)
skeleton.x and skeleton.y are already added in bone.worldX and
bone.worldY.
See Bone.ts => updateWorldTransformWith.
2021-10-11 15:27:08 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
39df4c7cbb [ts] Formatter pass 2021-08-27 17:24:18 +02:00
Mario Zechner
17c342ac61 [ts] Modularize player, add package.json files, fix up module paths. 2021-08-25 21:00:17 +02:00
Mario Zechner
79f0abf765 [ts] Refactor module resolution, switch to esbuild 2021-08-25 19:30:46 +02:00
Mario Zechner
474dae82a0 ES2015 modulification of spine-ts core. 2021-08-20 16:24:10 +02:00