Harald Csaszar
|
07b7b9371c
|
[unity] Increased UPM package versions for changes of last commit d50cdef.
|
2021-03-04 18:31:18 +01:00 |
|
Harald Csaszar
|
d50cdef325
|
[unity] Corrected and unified Additive Slot behaviour of commit c5c7174 for URP and LWRP shaders (2D and 3D). Now only active for PMA blending and correctly performing alpha clip. See #1850.
|
2021-03-04 17:47:48 +01:00 |
|
Harald Csaszar
|
c5c71747c3
|
[unity] Fixed single pass additive slot blend mode for all URP and LWRP shaders (2D and 3D). Closes #1850.
|
2021-03-03 20:18:35 +01:00 |
|
Harald Csaszar
|
4a0b30dd2f
|
[unity] Fixed URP and LWRP shaders Sprite and SkeletonLit not handling shadows correctly after 180 degree rotation (normal needs to be flipped for bias direction). Now URP shaders no longer require Advanced - Add Normals enabled to receive shadows. Closes #1842.
|
2021-02-17 20:16:56 +01:00 |
|
Harald Csaszar
|
1163142ba8
|
[unity] Fixed URP and LWRP SkeletonLit shader not receiving shadows. Closes #1840. Now another known issue of the Sprite shader is surfacing, not handling shadows correctly when rotated 180 degrees (see #1842).
|
2021-02-17 19:21:50 +01:00 |
|
Harald Csaszar
|
2fde05e899
|
[unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft.
|
2020-12-09 19:01:03 +01:00 |
|
Harald Csaszar
|
473caafd00
|
[unity] Fixed SRP batching support at Sprite shader of URP and LWRP shaders, with enabled rim light they were not compatible. See #1813.
|
2020-12-09 13:39:24 +01:00 |
|
Harald Csaszar
|
ac63150958
|
[unity] Increased URP and LWRP package version number for Unity Package Manager (for last commit's modifications).
|
2020-12-02 21:11:38 +01:00 |
|
Harald Csaszar
|
16b95b971b
|
[unity] Now all URP and LWRP shaders support SRP batching. Closes #1813.
|
2020-12-02 20:23:31 +01:00 |
|
Harald Csaszar
|
11006baa65
|
[unity] Fixed URP Sprite shader treating skeleton alpha incorrectly. Closes #1735.
|
2020-08-07 15:40:35 +02:00 |
|
Harald Csaszar
|
3c94f52b52
|
[unity] Added support for double-sided lighting at SkeletonLit shaders (including URP and LWRP packages). Closes #1730.
|
2020-07-30 12:13:52 +02:00 |
|
Harald Csaszar
|
3a1dcd651a
|
[unity] Fixed shader compile error with Unity 2019.4 and Urp 7.4.1. Closes #1700. Shader cleanup, removal of unused instancing vars and separate alpha texture variable.
|
2020-06-17 21:33:37 +02:00 |
|
Harald Csaszar
|
6df16d4fe1
|
[unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
The component to ease replacing materials of the parent will be added in separate upcoming commit.
|
2020-03-27 16:56:33 +01:00 |
|
Harald Csaszar
|
919b7badcb
|
[unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638.
|
2020-03-10 14:10:31 +01:00 |
|
Harald Csaszar
|
2ef2e70210
|
[unity] Spine LWRP shaders package: Added LWRP version of "Spine/Skeleton" shader. The normal shader no longer worked in LWRP setting on Unity 2019.1.6+ on Android GLES 3.0 (due to instancing problems). Closes #1446.
|
2019-08-13 19:07:45 +02:00 |
|
Harald Csaszar
|
fb6acbf3c0
|
[unity] Updated Spine LWRP UPM package for Unity 2019.2 - added separate package.json files for unity 2019.1 and 2019.2.
|
2019-07-31 15:45:32 +02:00 |
|
Harald Csaszar
|
904b7ce40a
|
[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
|
2019-07-26 19:31:43 +02:00 |
|