NathanSweet
e80a4c7085
Fixed usage of pairs() where ordered iteration is needed.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1660
2013-12-03 11:17:15 +01:00
NathanSweet
a9315d46f3
Fixed animation state delay when not set right away.
2013-10-22 11:41:57 +02:00
NathanSweet
af5ff6c11f
Fixed events not firing sometimes.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1462
2013-10-20 12:18:01 +02:00
NathanSweet
dbd6ae87ad
Moved firing complete event to apply. Fixed missing keys on last frame when animation changes.
2013-10-17 16:06:18 +02:00
NathanSweet
3a1aac897c
Better delay adjustment.
2013-10-17 01:13:22 +02:00
NathanSweet
c25809fa4f
When delay is <= 0 use remaining time, not just duration.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1447
2013-10-16 11:04:29 +02:00
NathanSweet
a793d2bfa6
spine-lua: keyable draw order, events, new AnimationState.
2013-10-13 14:31:07 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00
NathanSweet
6de19dc914
Added AnimationState to spine-lua.
2013-07-24 03:56:18 +02:00