Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Harald Csaszar
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e52d4977df
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Merge branch '4.0' into 4.1-beta
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2022-03-24 17:53:41 +01:00 |
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Yinqiang Zhu
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763204a2b6
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Fix compiler warning (#2038)
Fix compiler warning: 'inconsistent-missing-override'
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2022-03-24 14:38:54 +01:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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Mario Zechner
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4715608108
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[c][cpp] Fix remaining 4.0 porting bugs, apply formatter.
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2021-06-07 16:13:25 +02:00 |
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badlogic
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c55b20d4fa
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[cpp] Fix unused-as-error in new Extension::_beforeFree.
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2020-06-03 13:28:24 +02:00 |
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江战
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47873c041b
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add release hook (#1690)
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2020-06-03 13:27:02 +02:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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3821389cd7
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[cpp] Switch AnimationState.propertyIDs to a hash map.
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2019-09-26 16:46:21 +02:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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bb48f1466b
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[cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error.
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2018-09-28 16:47:19 +02:00 |
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badlogic
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878a6e6435
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Refactored C++ runtime, added cocos2d-x cpp runtime.
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2018-05-30 17:31:11 +02:00 |
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badlogic
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2bd8dc7326
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Clean up Clang warnings, refactor more size_t related code.
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2018-05-24 17:17:45 +02:00 |
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badlogic
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9cdf4c69ed
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[cpp] Formatting & cleanup
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2018-02-28 15:49:30 +01:00 |
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badlogic
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a8fd3e14be
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[cpp] Fixed up binary reader, added debug extension for memory profiling, fixed up RTTI usage, fixed update cache sorting.
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2018-02-22 15:31:28 +01:00 |
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badlogic
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5af3d93403
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[cpp] Added Color, fixed up incorrect use of ensureCapacity/setSize of Vector. Fixed bugs in SkeletonBinary.
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2018-02-21 15:23:35 +01:00 |
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badlogic
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3254747e94
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[c++] Removed old test harness, added new one, added leak detector, fixed new operator overloads, Vector doesn't copy on insert etc. See #1073
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2018-02-13 17:31:29 +01:00 |
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badlogic
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7180f17af2
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[cpp] All Spine objects derrive from SpineObject so we can override new/delete, which in turn calls SpineExtension allocation methods (not implemented yet). Refactored SpineExtension, removing use of macros, introducing use of templated static methods for more comfort. Rewired all allocation code throughout the runtime. See #1046.
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2018-02-01 17:40:55 +01:00 |
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Stephen Gowen
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d403db2754
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Forgot to move the namespace braces.
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2017-12-13 12:08:23 -05:00 |
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Stephen Gowen
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64fd7c2886
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Moving Braces to Same Line
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2017-12-12 10:51:11 -05:00 |
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Stephen Gowen
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0b28d385db
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NEW macro calls CALLOC macro
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2017-12-03 19:49:05 -05:00 |
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Stephen Gowen
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f7486ef9f8
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Chugging through porting SkeletonBinary
After that, will port over SkeletonJson and Json
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2017-12-02 18:16:58 -05:00 |
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Stephen Gowen
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af43d7cff1
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Defining SpineExtension class that can be overridden to provide memory allocation and file reading
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2017-11-30 20:32:58 -05:00 |
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Stephen Gowen
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0ca6803030
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wip
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2017-11-30 11:11:15 -05:00 |
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Stephen Gowen
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b02c2aaaa4
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wip
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2017-11-24 17:34:14 -05:00 |
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Stephen Gowen
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91225fe9e3
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Getting there!
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2017-11-23 19:21:04 -05:00 |
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