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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-05 14:54:53 +08:00
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9,588 Commits 17 Branches 33 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
badlogic
e842e67d19 [c][cpp] CMake clean-up, update to C++11. 2021-07-01 11:04:12 +02:00
Mario Zechner
4715608108 [c][cpp] Fix remaining 4.0 porting bugs, apply formatter. 2021-06-07 16:13:25 +02:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
707cd66c09 [cpp] Dispose renderer object in HasRendererObject::setRendererObject if dispose callback is set, and new value is not equal to old value. Closes #1549. 2019-11-19 15:31:59 +01:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
bb48f1466b [cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error. 2018-09-28 16:47:19 +02:00
badlogic
cb22d5dab9 Merge branch '3.7-beta' into 3.7-beta-cpp 2018-07-18 15:20:05 +02:00
badlogic
f9c25b7c40 Updated SFML example to use unique_prts and stack allocation where possible. 2018-06-27 14:55:35 +02:00
badlogic
878a6e6435 Refactored C++ runtime, added cocos2d-x cpp runtime. 2018-05-30 17:31:11 +02:00
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