Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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badlogic
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e842e67d19
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[c][cpp] CMake clean-up, update to C++11.
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2021-07-01 11:04:12 +02:00 |
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Mario Zechner
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4715608108
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[c][cpp] Fix remaining 4.0 porting bugs, apply formatter.
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2021-06-07 16:13:25 +02:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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badlogic
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707cd66c09
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[cpp] Dispose renderer object in HasRendererObject::setRendererObject if dispose callback is set, and new value is not equal to old value. Closes #1549.
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2019-11-19 15:31:59 +01:00 |
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badlogic
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7f7e5f0fec
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Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
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badlogic
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bb48f1466b
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[cpp][ue4] All classes now optionally export through SP_API. Also fixed code to escape MSVC++ compiler bug, where multiple static const exported class fields on the same line will trigger a compile error.
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2018-09-28 16:47:19 +02:00 |
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badlogic
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cb22d5dab9
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-18 15:20:05 +02:00 |
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badlogic
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f9c25b7c40
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Updated SFML example to use unique_prts and stack allocation where possible.
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2018-06-27 14:55:35 +02:00 |
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badlogic
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878a6e6435
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Refactored C++ runtime, added cocos2d-x cpp runtime.
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2018-05-30 17:31:11 +02:00 |
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